On 06/30/2009 02:02 AM, Jordan Stinson wrote:
> Hi there,
>
> I'm trying to hack gimp. For my purposes, I want to be notified when
> certain actions become sensitive, or insensitive.
Why not subscribe to changes to whatever it is that changes the
sensitivity of your action instead of subscribing
Jordan Stinson (jordan.stinso...@gmail.com) wrote:
> I'm trying to hack gimp. For my purposes, I want to be notified when certain
> actions become sensitive, or insensitive. The way I wanted to do this was to
> store the actions I wanted to keep track of and connect to the UIManager's
> update sign
Hi there,
I'm trying to hack gimp. For my purposes, I want to be notified when certain
actions become sensitive, or insensitive. The way I wanted to do this was to
store the actions I wanted to keep track of and connect to the UIManager's
update signal. That way, when an update happened, my callbac
Hi,
On Mon, 2009-06-29 at 22:58 +0200, Håvard Tørring wrote:
> I am testing this with panning by mapping events from 3dconnexion to
> view-scroll-up/down/left/
> right. In the mentioned function, the if test fails on
> GIMP_ENUM_ACTION (action)->value_variable returning 0. I assume this
> means th
I am testing this with panning by mapping events from 3dconnexion to
view-scroll-up/down/left/right. In the mentioned function, the if test fails
on GIMP_ENUM_ACTION (action)->value_variable returning 0. I assume this
means that the view-scroll actions does not take any value. Is this correct?
Are
On 06/29/2009 05:10 PM, Eric Daoust wrote:
> I am ready to submit a working nohalo1 patch for GEGL that is a faster
> replacement for sharp. I believe this is the procedure I must follow.
> (I will backup my files just in case)
>
> -create local branch so that I am not committing to the main trunk
On 06/29/2009 10:31 AM, Emil Assarsson wrote:
> I meant the modes that are used to mix colors with layers and brush
> like Normal, Dissolve, Multiply, Divide etc...
>
Currently, the Color layer mode when using GEGL is supposed to use the
Hue and Saturation of the upper layer and the Lightness
Hello,
I'm no expert in GIT but in my experience with SVN things can become
a mess if we're not careful, so I want to make sure I am doing things
correctly.
I am ready to submit a working nohalo1 patch for GEGL that is a faster
replacement for sharp. I believe this is the procedure I must follow
I meant desaturated sorry :-P
> I find the normal too desaturated and would like to make a new more vivid.
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Hi,
I'm sorry that I didn't find the right terms...
I meant the modes that are used to mix colors with layers and brush
like Normal, Dissolve, Multiply, Divide etc...
For instance: Place a high green and a high red area on a canvas. Then
mix them together with a brush set to like 45% Opacity. Th
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