Re: [Gimp-developer] connecting to update signal in uimanager

2009-06-29 Thread Martin Nordholts
On 06/30/2009 02:02 AM, Jordan Stinson wrote: > Hi there, > > I'm trying to hack gimp. For my purposes, I want to be notified when > certain actions become sensitive, or insensitive. Why not subscribe to changes to whatever it is that changes the sensitivity of your action instead of subscribing

Re: [Gimp-developer] connecting to update signal in uimanager

2009-06-29 Thread Simon Budig
Jordan Stinson (jordan.stinso...@gmail.com) wrote: > I'm trying to hack gimp. For my purposes, I want to be notified when certain > actions become sensitive, or insensitive. The way I wanted to do this was to > store the actions I wanted to keep track of and connect to the UIManager's > update sign

[Gimp-developer] connecting to update signal in uimanager

2009-06-29 Thread Jordan Stinson
Hi there, I'm trying to hack gimp. For my purposes, I want to be notified when certain actions become sensitive, or insensitive. The way I wanted to do this was to store the actions I wanted to keep track of and connect to the UIManager's update signal. That way, when an update happened, my callbac

Re: [Gimp-developer] Support for SpaceNavigator

2009-06-29 Thread Sven Neumann
Hi, On Mon, 2009-06-29 at 22:58 +0200, Håvard Tørring wrote: > I am testing this with panning by mapping events from 3dconnexion to > view-scroll-up/down/left/ > right. In the mentioned function, the if test fails on > GIMP_ENUM_ACTION (action)->value_variable returning 0. I assume this > means th

Re: [Gimp-developer] Support for SpaceNavigator

2009-06-29 Thread Håvard Tørring
I am testing this with panning by mapping events from 3dconnexion to view-scroll-up/down/left/right. In the mentioned function, the if test fails on GIMP_ENUM_ACTION (action)->value_variable returning 0. I assume this means that the view-scroll actions does not take any value. Is this correct? Are

Re: [Gimp-developer] Submitting GIT patch

2009-06-29 Thread Martin Nordholts
On 06/29/2009 05:10 PM, Eric Daoust wrote: > I am ready to submit a working nohalo1 patch for GEGL that is a faster > replacement for sharp. I believe this is the procedure I must follow. > (I will backup my files just in case) > > -create local branch so that I am not committing to the main trunk

Re: [Gimp-developer] New color mode

2009-06-29 Thread Martin Nordholts
On 06/29/2009 10:31 AM, Emil Assarsson wrote: > I meant the modes that are used to mix colors with layers and brush > like Normal, Dissolve, Multiply, Divide etc... > Currently, the Color layer mode when using GEGL is supposed to use the Hue and Saturation of the upper layer and the Lightness

[Gimp-developer] Submitting GIT patch

2009-06-29 Thread Eric Daoust
Hello, I'm no expert in GIT but in my experience with SVN things can become a mess if we're not careful, so I want to make sure I am doing things correctly. I am ready to submit a working nohalo1 patch for GEGL that is a faster replacement for sharp. I believe this is the procedure I must follow

Re: [Gimp-developer] New color mode

2009-06-29 Thread Emil Assarsson
I meant desaturated sorry :-P > I find the normal too desaturated and would like to make a new more vivid. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer

Re: [Gimp-developer] New color mode

2009-06-29 Thread Emil Assarsson
Hi, I'm sorry that I didn't find the right terms... I meant the modes that are used to mix colors with layers and brush like Normal, Dissolve, Multiply, Divide etc... For instance: Place a high green and a high red area on a canvas. Then mix them together with a brush set to like 45% Opacity. Th