Hi,
s...@gimp.org (2010-07-20 at 1409.51 +0200):
> On Sun, 2010-07-18 at 07:55 +0200, Cedric Sodhi wrote:
>
> > I also might want to map Tilt (which GIMP currently has no support
> > for)
>
> That is incorrect. GIMP has had support for Tilt for more than ten years
> (since before version 1.0). It
On Sun, 2010-07-18 at 07:55 +0200, Cedric Sodhi wrote:
> I also might want to map Tilt (which GIMP currently has no support
> for)
That is incorrect. GIMP has had support for Tilt for more than ten years
(since before version 1.0). It was limited to the Ink tool though until
recently.
Sven
__
On Sun, Jul 18, 2010 at 8:55 AM, Cedric Sodhi wrote:
> GIMP/GTK accounts for the channel's existance, but GIMP does not know what to
> do with a "Wheel" channel, as what GTK identifies it, and can only handle the
> button events to be mapped to mouse-wheel events.
GIT does. Wheel is as mappabl
There is a sliding border between what is a canonical input device and what is
absused, so to say, as an input device. Consider my tablet (Intuos). You say it
has axis with fixed meaning? I beg to differ! The device provides a
6-dimensional motion event. Channel 0 to 4 being more or less what yo
Just so its said first, input stuff is business of GTK. Gimp conjumes what GTK
provides.
On Saturday, July 17, 2010 22:45:07 Cedric Sodhi wrote:
> I, as a user, would like to directly corelate the axis (x motion event!!!)
> to zoom, pan, color, etc! Therefore I say that this needs a coherent
> in
A small PS: Enabling "Screen" for the 3dmouse device in Extended Input Devices
renders the mouse dead for drawing.
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Researching for how to get my SpaceNavigator 3dmouse, which is a fully HID
compliant 6 DOF device, I came across this thread
http://old.nabble.com/Adding-SpaceNavigator-support-td15100788.html
Dated Jan. 2008. links to a thread still sticky on the 3dconnexion forums
http://www.3dconnexion.com/f