Hi,
On Mon, 2008-07-07 at 08:59 +0200, Rogier Wolff wrote:
> So, when on my original image, I select part, and use the "fill with
> gradient" tool, I first get a progress bar that moves in about 30
> seconds from 0 to 100%. Then I have to wait about 30 seconds for the
> swapping to stop. The fill
Hi,
it would have helped a lot if you had changed the subject of your mail,
since apparently you have changed the topic completely. Also your mail
should have better been send to the gimp-user list. Please do that next
time you have questions on using GIMP.
On Mon, 2008-07-07 at 08:45 +0200, Rogi
On Mon, Jul 07, 2008 at 08:45:04AM +0200, Sven Neumann wrote:
> But as soon as you perform an operation on the image, the
> full-scale image data needs to be touched.
Agreed. This is much easier to program. However, when I'm zoomed in to
say a 4 megapixel part of the image, and the selection is in
On Sun, Jul 06, 2008 at 09:54:50PM -0700, Bill Skaggs wrote:
> On Sun, Jul 6, 2008 at 9:41 PM, Rogier Wolff <[EMAIL PROTECTED]> wrote:
>
> > But then why, on a machine with 700Mb RAM, does EVERYTHING take
> > so very long? My image is "only 50Mpixel".
> The minimum memory usage for a 50 Mpixel RG
Hi,
On Mon, 2008-07-07 at 08:00 +0200, Rogier Wolff wrote:
> > The minimum memory usage for a 50 Mpixel RGBA image is 400 MB, and
>
> Fine. So you're saying that gimp wastes a factor of two of
> memory. Fine! probably neccesary for something. No problem with that.
GIMP needs to allocate the mem
On Sun, Jul 06, 2008 at 09:54:50PM -0700, Bill Skaggs wrote:
> On Sun, Jul 6, 2008 at 9:41 PM, Rogier Wolff <[EMAIL PROTECTED]> wrote:
>
> > But then why, on a machine with 700Mb RAM, does EVERYTHING take
> > so very long? My image is "only 50Mpixel".
> The minimum memory usage for a 50 Mpixel RG
On Sun, Jul 6, 2008 at 9:41 PM, Rogier Wolff <[EMAIL PROTECTED]> wrote:
> But then why, on a machine with 700Mb RAM, does EVERYTHING take
> so very long? My image is "only 50Mpixel".
The minimum memory usage for a 50 Mpixel RGBA image is 400 MB, and that's
if you only have a single layer. So giv
On Mon, 2008-07-07 at 06:41 +0200, Rogier Wolff wrote:
> On Sun, Jul 06, 2008 at 05:51:24PM -0400, Liam R E Quin wrote:
> > > Currently images are commonly stored as an array of rows of pixels.
> > GIMP does in fact use image tiles.
>
> But then why, on a machine with 700Mb RAM, does EVERYTHING ta
On Sun, Jul 06, 2008 at 05:51:24PM -0400, Liam R E Quin wrote:
> > Currently images are commonly stored as an array of rows of pixels.
> GIMP does in fact use image tiles.
But then why, on a machine with 700Mb RAM, does EVERYTHING take
so very long? My image is "only 50Mpixel".
Roger.
Rogier Wolff wrote:
> Hi,
>
> Currently images are commonly stored as an array of rows of pixels.
>
>
I just realized I missed the word 'commonly', so I would like to adjust
my answer to:
Yes but not in any serious image editing application like GIMP. In GIMP
images and layers etc are stor
Rogier Wolff wrote:
> Hi,
>
> Currently images are commonly stored as an array of rows of pixels.
>
Hi
No, they are stored in a tile based structure, check out
app/base/tile-manager.h
> [Description of mipmapping and a wish to implement it in GIMP]
>
The projection is mipmapped since GIMP
On Sun, 2008-07-06 at 23:34 +0200, Rogier Wolff wrote:
> I'm trying to touch up the result of a panorama shot I took. This
> takes quite long, mostly because the image is too big to fit into
> memory.
Working with large images does require a little extra care.
It helps to set the gimp tile cache
On Sun, 6 Jul 2008 23:34:40 +0200
Rogier wrote:
> I'm trying to touch up the result of a panorama shot I took. This
> takes quite long, mostly because the image is too big to fit into
> memory.
nice one Roger, I did have great problems on the same issue with sat maps with
an older version of gim
Hi,
I'm trying to touch up the result of a panorama shot I took. This
takes quite long, mostly because the image is too big to fit into
memory.
I would like to suggest a way of storing the image data in memory in
such a way that it doesn't take so much memory. Or at least, it
doesn't require so
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