On 01/26/2011 06:55 AM, Stephen Greenwalt wrote:
> Here's one suggestion that you could probably work on immediately,
> and would prepare
> you to work on other things if you are interested. Gimp has a
> plug-in called Lighting Effects
> Thanks for the info. I have used that filte
Thanks for the info. I have used that filter many times, and I will take a
look at what you describe.
When light is cast against a 3D mesh, how that light diffuses over the
surface can also be affected by whether the ray caster is using "vector
normals", or "face normals", and other things. So,
On 01/25/2011 09:35 AM, Stephen Greenwalt wrote:
> Where can I help?
It would be great to get help with bugs put on the 2.8 milestone:
https://bugzilla.gnome.org/buglist.cgi?product=GIMP&bug_status=UNCONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&target_milestone=2.8
Regards,
Ma
On Tue, Jan 25, 2011 at 12:35 AM, Stephen Greenwalt <
stephengreenw...@gmail.com> wrote:
> Where can I help? Here's an ultra-short overview of my background: ...
>
Here's one suggestion that you could probably work on immediately, and would
prepare
you to work on other things if you are intereste
Hi Steve,
On Tue, Jan 25, 2011 at 09:35, Stephen Greenwalt
wrote:
> Where can I help? Here's an ultra-short overview of my background:
I'm not a developer, but an long term Gimp user. I would suggest:
1. Go into the IRC channel to get direct feedback from the developers.
2. Try to checkout and c
Where can I help? Here's an ultra-short overview of my background:
* 18 years overall development experience including software engineering,
team leader, and senior IT management.
* Expert-level C, C++, C#, etc. knowledge.
* Extensive 3D design and development knowledge (texture mapping, 3D scen