Re: gradients and pre-multiplied alpha

2000-09-18 Thread Nick Lamb
On Mon, Sep 18, 2000 at 05:24:20PM -0400, Garry R. Osgood wrote: > Nick Lamb wrote: > > > Pre-multiplying is a performance hack only, please don't let people > > think of it as something that will cure "black fringes" -- it won't. > > Perhaps that wasn't your intention, but in any case... > > Pe

Re: gradients and pre-multiplied alpha

2000-09-18 Thread Marc Lehmann
On Sun, Sep 17, 2000 at 06:33:09PM +0100, Nick Lamb <[EMAIL PROTECTED]> wrote: > Pre-multiplying is a performance hack only, please don't let people > think of it as something that will cure "black fringes" -- it won't. If at all, it will only create even more visual artifacts due to greatly redu

Re: 3D paint interface.

2000-09-18 Thread Kevin Turner
On Mon, Sep 18, 2000 at 04:24:35PM -0500, Stephen J Baker wrote: > 1) Write a plugin for PrettyPoly that captures the > 3D coordinate of the cursor - figures out which > texel in the texture map it's pointing at and > stuffs that into a little chunk of shared memory. > > 2) Wr

Re: gradients and pre-multiplied alpha

2000-09-18 Thread Garry R. Osgood
Federico Mena Quintero wrote: > And yes, the blend tool should do the right thing with alpha values, > i.e. premultiply them before compositing them in. I'll submit a patch > for it in the afternoon. > I don't think this episode uncovered an alpha-related bug, so what needs to be fixed? Mr. T

3D paint interface.

2000-09-18 Thread Stephen J Baker
Hi! I'm one of the developers working on the PrettyPoly 3D modeller (http://prettypoly.sourceforge.net) and we have been talking about building a 3D texture painting system into our tool. However, realising that I don't want to write yet another paint program - and knowing that I couldn't c

Re: gradients and pre-multiplied alpha

2000-09-18 Thread Garry R. Osgood
Nick Lamb wrote: > Pre-multiplying is a performance hack only, please don't let people > think of it as something that will cure "black fringes" -- it won't. > Perhaps that wasn't your intention, but in any case... Gimp should do premultiplied alpha. Not because it cures acne or extends human li

IScissors patch.

2000-09-18 Thread Laramie Leavitt
Does anyone find iscissors useful? Does it do what you would like or expect? If not, then you may want to test this patch for me. Since ISCISSORS is currently a bug, help fix it. This patch adds the livewire path to iscissors. Now you can see where the actual line is going to

Re: gradients and pre-multiplied alpha

2000-09-18 Thread Federico Mena Quintero
Nick Lamb <[EMAIL PROTECTED]> writes: > Probably some UI improvements needed in the gradient editor then, > other packages I've seen use a separate edit bar for alpha. I would > not advocate such a change to Gimp, but it is at least inspiration. The gradient editor's user interface sucks harder