interface
design
- timecop seems to not understand at all how free software projects like
gimp work
Best regards,
Carsten
PS: for german developers a good start for getting a first impression on
this is
http://www.sozialnetz-hessen.de/ergo-online/ergo_frame1.htm
--
[EMAIL PROTECTED]
Hello,
for all that are interested in making the GUI of gimp better, here is a
link where you can get the MacOS sight for free:
http://developer.apple.com/techpubs/mac/HIGuidelines/HIGuidelines-2.html
Hope this helps
Uwe
--
mailto:[EMAIL PROTECTED]
http://rcswww.urz.tu-dresden.de/~koloska/
s more. It's
also funny how people add 12 more tabs, and don't consider a re-design
-- look at Visual Studio (at least circa 1998) for such nonsense.
If you're claiming to be teaching _us_ about GUI design you should know
this stuff. This is rapidly getting off topic, and conc
imilar to a tabbed
> notebook where each setting is grouped by section, which occupies one tab
> of the notebook, etc.
We had this design before and switched to the tree structure since the
notebook interface simply didn't work. A lot of other programs (not only
GNOME) are using the s
On Mon, 11 Dec 2000 [EMAIL PROTECTED] wrote:
> On the side note, one thing that could use serious serious improvement is
> the preferences dialog. I think, the "Tree" structure of organizing
> preferences is truly confusing.
The tree structure is nice and transparent. Tree structure is natural
I am rather shocked. For someone who doesn't really know me, that's some
pretty bold statements. But then again, I've come to expect that from
you, dear Sven, so I don't really take it too seriously. You are still
upset from when I called you an asshole about a year ago. :)
> I'm pretty sure th
www.graphicnet.net
If you need help with illustration and design for your current
projects, let me know. I'm looking for projects that I can add to my
portfolio.
Not bad. Quite pertinent to GIMP.
http://sendmail.net/?feed=interviewkuniavsky
Not that I think GIMP's UI is bad (lately) or that
we have a particular reason to actively innovate as
opposed to more of less cribbing, ahem, someone's UI.
--Adam