Hello,
My name is Jakub Ozga. Iam 3rd year student on Gdansk University of Technology
in Poland. I study computer science. I like to apply for Gegl porting project.
I have already worked on 2 projects wich involved computer vision techniques
supported by opencv library. Feel free to look at proj
On 04/03/2012 11:54 AM, Jon Decker wrote:
Hello
The plugin I have been developing doesn't really relate to individual
images (its more of an extension). In my registration call, how do I
make it so that the listing in the menu is never grayed out?
Currently I just open any image to make the
On Wednesday, April 4, 2012, 15:01:34, Ragnar Brynjúlfsson wrote:
> Anyone know how to do this on windows.
The simple way is to run gimp with --verbose switch - that'll open a
console window.
--
< Jernej Simončič ><><><><>< http://eternallybored.org/ >
If you don't care where you are, you ain'
OMG!
It works! Thank you all Guys!
"Layer->New From Visible" works pretty good. But I hope it will be
supported by exporters too in future.
GOD BLESS GIMP DEVELOPERS
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Oh, thanks, I just know I need to use:
--verbose
在 2012年4月5日 上午12:28,Zhang Peixuan 写道:
> Hello, I'm doing some test on GIMP 2.8, I need to use the debug window to
> my test easier, but I can't find it.
>
> How can I use the debug Window?
>
> Thanks a lot.
>
___
Hello, I'm doing some test on GIMP 2.8, I need to use the debug window to
my test easier, but I can't find it.
How can I use the debug Window?
Thanks a lot.
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Forget the rest, this looks like a reasonable feature request: "bake"
the GEGL projection into the saved file.
That would be nice and solve your problems, right?
That's right! That's all I need. Photoshop will suck if you add this
feature. :)
I just need to save all Layers with GEGL projec
2012/4/4 gespert...@gmail.com :
>> Is it possible to add saving to file with Gegl Color Management if
>> "View->Use Gegl" is switched on?
>
>
> Forget the rest, this looks like a reasonable feature request: "bake" the
> GEGL projection into the saved file.
No matter how often you talk of Layer/Ne
2012/4/4 Paul Geraskin
> I have no photoshop too. I'm a Linux user. I use Gimp about 7 years for
> CG(Computer Graphics). But you can try VirtualBox(WinXP) and
> http://thepiratebay.se/torrent/4985377/Adobe_Photoshop_CS3_Portable for
> testing if you need it.
>
I don't think it's appropriate to
On Wed, Apr 4, 2012 at 6:23 PM, Paul Geraskin wrote:
> Is it possible to add saving to file with Gegl Color Management if
> "View->Use Gegl" is switched on?
Future v2.10 (currently goat-invasion branch) already saves XCF with
GEGL's data structure.
Alexandre Prokoudine
http://libregraphicsworld.
I have no photoshop too. I'm a Linux user. I use Gimp about 7 years for
CG(Computer Graphics). But you can try VirtualBox(WinXP) and
http://thepiratebay.se/torrent/4985377/Adobe_Photoshop_CS3_Portable for
testing if you need it.
If we talk about CG, so there are some standards in many CG progr
Thanks for the info guys.
Yes, I am already developing on Linux (I am a long time linux user, I
haven't touched Windows since win98).I'll start launching Gimp from the
terminal and watching for output there
On Apr 4, 2012 9:01 AM, "Ragnar Brynjúlfsson" wrote:
> I'm assuming Jon is working o
On Wed, 2012-04-04 at 13:22 +0400, Paul Geraskin wrote:
> Thanks.
>At present, I cannot use Overlay for my 3d production. This is the
> most usable method. I just want to know will you be able to fix it in
> Gimp 2.8? Overlay without Gegl should be like in Photoshop too.
>
>Or is there a
BONJOUR , et MERCI le problème pour moi est L'ANGLAIS .Gerard
leseniorprovencal .
2012/4/4
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>
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I'm assuming Jon is working on Windows. On Linux you can just start
gimp from a terminal and get all the output you need, but when I was
porting a plug-in I wrote to Windows, there was no info in the command
line, and I had to resort to printing stuff to the gimp error console.
Anyone know how to d
On 3 April 2012 08:01, Jon Decker wrote:
> Hello
>
> I have a lot of work into my first large plugin. One thing that really
> slows my progress is the lack of any kind of debugging or work flow. For
> example, if I make a syntax error, the plugin will just silently fail, or
> fail to appear in t
I also made my post to bugzilla:
https://bugzilla.gnome.org/show_bug.cgi?id=673501
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Hello
I have a lot of work into my first large plugin. One thing that really
slows my progress is the lack of any kind of debugging or work flow. For
example, if I make a syntax error, the plugin will just silently fail, or
fail to appear in the menu. I receive no erros or hints as to where the
Hello
The plugin I have been developing doesn't really relate to individual
images (its more of an extension). In my registration call, how do I make
it so that the listing in the menu is never grayed out? Currently I just
open any image to make the entry active, but I'm sure there is a way to
m
Ok thanks for the information. I think I'll file a feature request as well
- I think this would be a great addition to the API
On Mon, Apr 2, 2012 at 10:06 AM, Joao S. O. Bueno wrote:
> On 23 March 2012 15:06, Chris Mohler wrote:
> > On Fri, Mar 23, 2012 at 12:51 PM, Jon Decker
> wrote:
> >> T
Thank you very much David! I had no idea how Digest Mode was turned off but
its already okay!
On Tue, Apr 3, 2012 at 9:49 AM, David Gowers (kampu) <00a...@gmail.com>wrote:
> Hi Howard,
>
> On Tue, Apr 3, 2012 at 10:10 AM, Howard Caluma
> wrote:
> > Is there a way to make the mails sent to me appe
Thanks.
At present, I cannot use Overlay for my 3d production. This is the
most usable method. I just want to know will you be able to fix it in
Gimp 2.8? Overlay without Gegl should be like in Photoshop too.
Or is there any way to export/apply Gegl ColorManagement?
On 04/04/2012 01:12 P
Note: Overlay in Legacy mode works exactly like Soft Light, if that helps.
--
n-pigeon
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Here is my PSD Test file you can take:
http://dl.dropbox.com/u/26887202/123/3dcoat/goat.psd
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Also, the problem is only with Overlay Method. Multyply, Screen, Dodge,
SoftLight, HardLight etc... works ok with Gegl and without Gegl. I
showed it on the video.
So, the problem is only with Overlay.
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Hi! Thanks for answering.
I agreed about interpolation. But as I said in my video 3dCoat is
fully compatible with PHOTOSHOP. So, Overlay method works exactly as in
photoshop, because it's a standard of CG industry.
You already did this with GEGK too. But I cannot save Gegl image. :(
I cannot
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