[Gimp-developer] Gsoc application for gegl porting

2012-04-04 Thread noob7
Hello, My name is Jakub Ozga. Iam 3rd year student on Gdansk University of Technology in Poland. I study computer science. I like to apply for Gegl porting project. I have already worked on 2 projects wich involved computer vision techniques supported by opencv library. Feel free to look at proj

Re: [Gimp-developer] Plugin registration question

2012-04-04 Thread Ofnuts
On 04/03/2012 11:54 AM, Jon Decker wrote: Hello The plugin I have been developing doesn't really relate to individual images (its more of an extension). In my registration call, how do I make it so that the listing in the menu is never grayed out? Currently I just open any image to make the

Re: [Gimp-developer] Python plugin debugging and workflow

2012-04-04 Thread Jernej Simončič
On Wednesday, April 4, 2012, 15:01:34, Ragnar Brynjúlfsson wrote: > Anyone know how to do this on windows. The simple way is to run gimp with --verbose switch - that'll open a console window. -- < Jernej Simončič ><><><><>< http://eternallybored.org/ > If you don't care where you are, you ain'

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Paul Geraskin
OMG! It works! Thank you all Guys! "Layer->New From Visible" works pretty good. But I hope it will be supported by exporters too in future. GOD BLESS GIMP DEVELOPERS ___ gimp-developer-list mailing list gimp-developer-list@gnome.org http://mail.

Re: [Gimp-developer] How to use debug window on GIMP 2.8

2012-04-04 Thread Zhang Peixuan
Oh, thanks, I just know I need to use: --verbose 在 2012年4月5日 上午12:28,Zhang Peixuan 写道: > Hello, I'm doing some test on GIMP 2.8, I need to use the debug window to > my test easier, but I can't find it. > > How can I use the debug Window? > > Thanks a lot. > ___

[Gimp-developer] How to use debug window on GIMP 2.8

2012-04-04 Thread Zhang Peixuan
Hello, I'm doing some test on GIMP 2.8, I need to use the debug window to my test easier, but I can't find it. How can I use the debug Window? Thanks a lot. ___ gimp-developer-list mailing list gimp-developer-list@gnome.org http://mail.gnome.org/mailman

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Paul Geraskin
Forget the rest, this looks like a reasonable feature request: "bake" the GEGL projection into the saved file. That would be nice and solve your problems, right? That's right! That's all I need. Photoshop will suck if you add this feature. :) I just need to save all Layers with GEGL projec

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Alexandre Prokoudine
2012/4/4 gespert...@gmail.com : >> Is it possible to add saving to file with Gegl Color Management if >> "View->Use Gegl" is switched on? > > > Forget the rest, this looks like a reasonable feature request: "bake" the > GEGL projection into the saved file. No matter how often you talk of Layer/Ne

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread gespert...@gmail.com
2012/4/4 Paul Geraskin > I have no photoshop too. I'm a Linux user. I use Gimp about 7 years for > CG(Computer Graphics). But you can try VirtualBox(WinXP) and > http://thepiratebay.se/torrent/4985377/Adobe_Photoshop_CS3_Portable for > testing if you need it. > I don't think it's appropriate to

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Alexandre Prokoudine
On Wed, Apr 4, 2012 at 6:23 PM, Paul Geraskin wrote: > Is it possible to add saving to file with Gegl Color Management if > "View->Use Gegl" is switched on? Future v2.10 (currently goat-invasion branch) already saves XCF with GEGL's data structure. Alexandre Prokoudine http://libregraphicsworld.

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Paul Geraskin
I have no photoshop too. I'm a Linux user. I use Gimp about 7 years for CG(Computer Graphics). But you can try VirtualBox(WinXP) and http://thepiratebay.se/torrent/4985377/Adobe_Photoshop_CS3_Portable for testing if you need it. If we talk about CG, so there are some standards in many CG progr

Re: [Gimp-developer] Python plugin debugging and workflow

2012-04-04 Thread Jon Decker
Thanks for the info guys. Yes, I am already developing on Linux (I am a long time linux user, I haven't touched Windows since win98).I'll start launching Gimp from the terminal and watching for output there On Apr 4, 2012 9:01 AM, "Ragnar Brynjúlfsson" wrote: > I'm assuming Jon is working o

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Michael Natterer
On Wed, 2012-04-04 at 13:22 +0400, Paul Geraskin wrote: > Thanks. >At present, I cannot use Overlay for my 3d production. This is the > most usable method. I just want to know will you be able to fix it in > Gimp 2.8? Overlay without Gegl should be like in Photoshop too. > >Or is there a

Re: [Gimp-developer] gimp-developer-list Digest, Vol 7, Issue 6

2012-04-04 Thread un.autrerevenu
BONJOUR , et MERCI le problème pour moi est L'ANGLAIS .Gerard leseniorprovencal . 2012/4/4 > Send gimp-developer-list mailing list submissions to >gimp-developer-list@gnome.org > > To subscribe or unsubscribe via the World Wide Web, visit >http://mail.gnome.org/mailman/listinfo

Re: [Gimp-developer] Python plugin debugging and workflow

2012-04-04 Thread Ragnar Brynjúlfsson
I'm assuming Jon is working on Windows. On Linux you can just start gimp from a terminal and get all the output you need, but when I was porting a plug-in I wrote to Windows, there was no info in the command line, and I had to resort to printing stuff to the gimp error console. Anyone know how to d

Re: [Gimp-developer] Python plugin debugging and workflow

2012-04-04 Thread Joao S. O. Bueno
On 3 April 2012 08:01, Jon Decker wrote: > Hello > > I have a lot of work into my first large plugin.  One thing that really > slows my progress is the lack of any kind of debugging or work flow.  For > example, if I make a syntax error, the plugin will just silently fail, or > fail to appear in t

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Paul Geraskin
I also made my post to bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=673501 ___ gimp-developer-list mailing list gimp-developer-list@gnome.org http://mail.gnome.org/mailman/listinfo/gimp-developer-list

[Gimp-developer] Python plugin debugging and workflow

2012-04-04 Thread Jon Decker
Hello I have a lot of work into my first large plugin. One thing that really slows my progress is the lack of any kind of debugging or work flow. For example, if I make a syntax error, the plugin will just silently fail, or fail to appear in the menu. I receive no erros or hints as to where the

[Gimp-developer] Plugin registration question

2012-04-04 Thread Jon Decker
Hello The plugin I have been developing doesn't really relate to individual images (its more of an extension). In my registration call, how do I make it so that the listing in the menu is never grayed out? Currently I just open any image to make the entry active, but I'm sure there is a way to m

Re: [Gimp-developer] Get currently active image in python

2012-04-04 Thread Jon Decker
Ok thanks for the information. I think I'll file a feature request as well - I think this would be a great addition to the API On Mon, Apr 2, 2012 at 10:06 AM, Joao S. O. Bueno wrote: > On 23 March 2012 15:06, Chris Mohler wrote: > > On Fri, Mar 23, 2012 at 12:51 PM, Jon Decker > wrote: > >> T

Re: [Gimp-developer] What happened to daily digests in Gimp mailing lists?

2012-04-04 Thread Howard Caluma
Thank you very much David! I had no idea how Digest Mode was turned off but its already okay! On Tue, Apr 3, 2012 at 9:49 AM, David Gowers (kampu) <00a...@gmail.com>wrote: > Hi Howard, > > On Tue, Apr 3, 2012 at 10:10 AM, Howard Caluma > wrote: > > Is there a way to make the mails sent to me appe

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Paul Geraskin
Thanks. At present, I cannot use Overlay for my 3d production. This is the most usable method. I just want to know will you be able to fix it in Gimp 2.8? Overlay without Gegl should be like in Photoshop too. Or is there any way to export/apply Gegl ColorManagement? On 04/04/2012 01:12 P

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Przemyslaw Golab
Note: Overlay in Legacy mode works exactly like Soft Light, if that helps. -- n-pigeon ___ gimp-developer-list mailing list gimp-developer-list@gnome.org http://mail.gnome.org/mailman/listinfo/gimp-developer-list

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Paul Geraskin
Here is my PSD Test file you can take: http://dl.dropbox.com/u/26887202/123/3dcoat/goat.psd ___ gimp-developer-list mailing list gimp-developer-list@gnome.org http://mail.gnome.org/mailman/listinfo/gimp-developer-list

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Paul Geraskin
Also, the problem is only with Overlay Method. Multyply, Screen, Dodge, SoftLight, HardLight etc... works ok with Gegl and without Gegl. I showed it on the video. So, the problem is only with Overlay. ___ gimp-developer-list mailing list gimp-develope

Re: [Gimp-developer] bug with Overlay

2012-04-04 Thread Paul Geraskin
Hi! Thanks for answering. I agreed about interpolation. But as I said in my video 3dCoat is fully compatible with PHOTOSHOP. So, Overlay method works exactly as in photoshop, because it's a standard of CG industry. You already did this with GEGK too. But I cannot save Gegl image. :( I cannot