I need to implement compositors for a project I work on, such as
soft-light, hard-light, overlay, etc. like the ones in Photoshop. I see
gegl has all those. But they use different math than the one I see
in the original Adobe reference that is used for Photoshop and
After Effects. To make things
Am 08.07.2012 10:20, schrieb Calculemus:
I need to implement compositors for a project I work on, such as
soft-light, hard-light, overlay, etc. like the ones in Photoshop. I see
gegl has all those. But they use different math than the one I see
in the original Adobe reference that is used for
I am looking for something like gimp that can actually be website based so
users can use gimp right inside my website to edit print templates, add
text and additional images etc. and then submit it directly to us. Anyone
have any clues?
Thanks,
Mike Sara Daugherty
mikeandsara.daughe...@gmail.com
On Sat, Jul 7, 2012 at 8:56 PM, Mike Daugherty
mikeandsara.daughe...@gmail.com wrote:
I am looking for something like gimp that can actually be website based so
users can use gimp right inside my website to edit print templates, add text
and additional images etc. and then submit it directly to
On Sun, Jul 8, 2012 at 9:06 AM, Alexandre Prokoudine
alexandre.prokoud...@gmail.com wrote:
On Sun, Jul 8, 2012 at 5:04 PM, Partha Bagchi wrote:
mikeandsara.daughe...@gmail.com wrote:
I am looking for something like gimp that can actually be website based so
users can use gimp right inside my
I just compiled master today to play around with the high bit depth
support. As has been mentioned, it's broken :o)
I seem to be running into two problems:
1) It seems like the rendering has some variety of race conditions and
mipmap-looking caching problems. Any suggestions for how to