Re: [Gimp-developer] Image processing algorithms resources

2012-07-08 Thread Calculemus
I need to implement compositors for a project I work on, such as soft-light, hard-light, overlay, etc. like the ones in Photoshop. I see gegl has all those. But they use different math than the one I see in the original Adobe reference that is used for Photoshop and After Effects. To make things

Re: [Gimp-developer] Image processing algorithms resources

2012-07-08 Thread yahvuu
Am 08.07.2012 10:20, schrieb Calculemus: I need to implement compositors for a project I work on, such as soft-light, hard-light, overlay, etc. like the ones in Photoshop. I see gegl has all those. But they use different math than the one I see in the original Adobe reference that is used for

[Gimp-developer] web based embed for GIMP

2012-07-08 Thread Mike Daugherty
I am looking for something like gimp that can actually be website based so users can use gimp right inside my website to edit print templates, add text and additional images etc. and then submit it directly to us. Anyone have any clues? Thanks, Mike Sara Daugherty mikeandsara.daughe...@gmail.com

Re: [Gimp-developer] web based embed for GIMP

2012-07-08 Thread Partha Bagchi
On Sat, Jul 7, 2012 at 8:56 PM, Mike Daugherty mikeandsara.daughe...@gmail.com wrote: I am looking for something like gimp that can actually be website based so users can use gimp right inside my website to edit print templates, add text and additional images etc. and then submit it directly to

Re: [Gimp-developer] web based embed for GIMP

2012-07-08 Thread Partha Bagchi
On Sun, Jul 8, 2012 at 9:06 AM, Alexandre Prokoudine alexandre.prokoud...@gmail.com wrote: On Sun, Jul 8, 2012 at 5:04 PM, Partha Bagchi wrote: mikeandsara.daughe...@gmail.com wrote: I am looking for something like gimp that can actually be website based so users can use gimp right inside my

[Gimp-developer] How to debug rendering problems in master?

2012-07-08 Thread Omari Stephens
I just compiled master today to play around with the high bit depth support. As has been mentioned, it's broken :o) I seem to be running into two problems: 1) It seems like the rendering has some variety of race conditions and mipmap-looking caching problems. Any suggestions for how to