On Sun, Feb 24, 2013 at 7:23 PM, Alexandre Prokoudine
wrote:
> On Sun, Feb 24, 2013 at 4:09 PM, peter sikking wrote:
>
>> meanwhile, I am looking for a new small design project
>> to put before my students in a months time. any ideas.
>
> It seems that folks who create textures for 3D projects rea
On Sun, Feb 24, 2013 at 6:37 PM, Joao S. O. Bueno wrote:
> This kind of things can be imploemented as a Python script
I very, very much doubt that.
Alexandre Prokoudine
http://libregraphicsworld.org
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On 24 February 2013 09:23, Alexandre Prokoudine
wrote:
> On Sun, Feb 24, 2013 at 4:09 PM, peter sikking wrote:
>
>> meanwhile, I am looking for a new small design project
>> to put before my students in a months time. any ideas.
>
> It seems that folks who create textures for 3D projects really wa
Add me on this request.
Even if you don't generate several texture from a single xcf, you often
have a layer with the unwrapped 3D model layout, that you forget to disable
every time before exporting.
2013/2/24 Alexandre Prokoudine
> On Sun, Feb 24, 2013 at 4:09 PM, peter sikking wrote:
>
> > m
On Sun, Feb 24, 2013 at 4:09 PM, peter sikking wrote:
> meanwhile, I am looking for a new small design project
> to put before my students in a months time. any ideas.
It seems that folks who create textures for 3D projects really want us
to build advanced features on top of the new save/export m
I wrote:
> Alexandre wrote:
>
>>> I will need some essential scenarios for that, beyond the obvious
>>> photo horizon correction and getting verticals vertical. it must be
>>> more complicated and the tool(s) should not end up as 2-trick pony(s).
>>
>> Would a Google+ post help you to collect in