Hello,
thanks for the hints and sorry for the late answer. I will try to fix
what I'm able to and then ask you for review.
About the interpolation code - I was afraid that GEGL sampling functions
could be slow for a preview of the deformation. I will try to use them
and make some performance test
Hello,
I see that there (on IRC) has been some queries on n-point deformation
recently. I'll try to bring some transparency to it.
I'm currently quite a lot busy, but in my free time I try to work on the
deformation tool at least a bit. For example I've recently integrated a
lattice cutting algor
Hello,
I'm a GSOC student and I work on n-point image deformation tool for
GIMP. I've made a description of planned features of n-point deformation
tool. It's available at the following address:
http://wiki.gimp.org/index.php/Mindstorm:n-point_image_deformation_tool
There are some questions incl
Hello,
I'd like to ask you for an advice. I tried to ask once on IRC but had no
luck. But since this is a longer question, mail list is more suitable
anyway.
I remind that I'm a GSOC student and I work on n-point image deformation
GEGL operation and GIMP tool.
I have a static library which can d
Hello,
I've also made my proposal publicly visible in order to get some
feedback from you. I'm especially interested in your comments about
steps to implement the tool. I've described it in 'GSoC work' section.
Thanks for your time.
My proposal link:
https://google-melange.appspot.com/gsoc/propo
Hello Sven,
thanks for the reply.
> How does the proposed method work
> - with more complex objects like a linear rope or cartoon drawings?
> (See for instance some puppet warp examples on [1])
I have looked at examples.
The proposed method is very good for bending objects or manipulating
artic
Hello again,
if you're still interested in the deformation tool I mentioned earlier,
I would be glad to implement it into GIMP during GSoC 2013.
Since last time I did some background research on another deformation
algorithms and played with their implementation in various software. I
also experi
I've already compiled GIMP from sources on Git, and played a little with
GEGL and goat exercise.
I'm idling in #gimp as korek :)
Marek
Alexandre Prokoudine píše v Út 26. 03. 2013 v 08:30 +0400:
> In the mean time please try to find some time and compile GIMP from
> source code in Git master bran
On Tue, 12 Mar 2013 13:48:17 +0100, Michael Muré wrote:
> The reason the cage tool is slow is that a set of coefficient is
> computed and used to deform every single pixel inside the cage. The
> plan was indeed to use the poly2tri-C to mesh the cage and move that
> instead of each pixels.
That wou
I have it currently written in Java and performance on fairly large
images isn't so good. I suppose that in C and with more optimizations it
will be much better. Performance and behavior of the algorithm very
depends on a size of mesh's squares (or triangles). I'll try to do some
performance tests.
Hello,
I would like to participate in this year's GSOC. As a school project, I
implemented as-rigid-as-possible (and as-similar-as-possible) n-point
image deformation. I've thought it would be useful to have a tool
implementing this in GIMP. I know that at the moment similar effect can
be achieved
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