>
>Presuming unlimited GPU power, how should unfilled shapes/selection
>outlines be displayed?
>
The noisy selection in did not offer any real
delineation -- although most people would not manually work right up
close to the border, but that's not the point.
Is it possible to shadow (darken) th
Hi again,
the classic marching ants were invented when GFlops were considered science
fiction:)
While that scheme has proven immensely useful, it does not offer anti-aliasing
and has
some flickering issues with line segments that approach 45 degree angles.
Presuming unlimited GPU power, how sh