[Gimp-developer] Blend Tool UI

2014-06-22 Thread Michael Henning
I'd like to make some incremental improvements to the blend tool. On IRC, Alexandre suggested to get the UI team involved, so I'm looking for feedback/advice from the UI team. Here are my general plans: * I'd like to make the blend tool generally more interactive. By this, I mean that after the

Re: [Gimp-developer] Blend Tool UI

2014-06-22 Thread Joao S. O. Bueno
On 23 June 2014 00:31, Michael Henning wrote: > I'd like to make some incremental improvements to the blend tool. On > IRC, Alexandre suggested to get the UI team involved, so I'm looking > for feedback/advice from the UI team. > > Here are my general plans: > > * I'd like to make the blend tool

Re: [Gimp-developer] Blend Tool UI

2014-06-22 Thread scl
Hi, first of all thank you for your efforts and the posting. In general I like the ideas. On 23.6.2014 at 5:31 AM Michael Henning wrote: I'd like to make some incremental improvements to the blend tool. On IRC, Alexandre suggested to get the UI team involved, so I'm looking for feedback/advice

Re: [Gimp-developer] Blend Tool UI

2014-06-22 Thread scl
On 23.6.2014 at 5:45 AM Joao S. O. Bueno wrote: However,a "shape fill" tool, which could not only fill an area with a gradient, but also with a pattern (a selection copied from somewhere else) would be great. Are you perhaps looking for the Bucket Fill Tool's fill type 'Pattern fill'? Its firs

Re: [Gimp-developer] Blend Tool UI

2014-06-23 Thread Ofnuts
On 23/06/14 05:31, Michael Henning wrote: I'd like to make some incremental improvements to the blend tool. On IRC, Alexandre suggested to get the UI team involved, so I'm looking for feedback/advice from the UI team. Here are my general plans: * I'd like to make the blend tool generally more

Re: [Gimp-developer] Blend Tool UI

2014-06-23 Thread Alexandre Prokoudine
On Mon, Jun 23, 2014 at 12:42 PM, Ofnuts wrote: > If you have a "live preview", do you really need the handles to change it > afterwards? Absolutely. In a non-destructive workflow users should be able to tweak gradients at any time. Personally, I think that this tool should also have Inkscape-li

Re: [Gimp-developer] Blend Tool UI

2014-06-24 Thread peter sikking
Michael Henning wrote: > I'd like to make some incremental improvements to the blend tool. On > IRC, Alexandre suggested to get the UI team involved, so I'm looking > for feedback/advice from the UI team. let’s see how I can help you. > Here are my general plans: > > * I'd like to make the blen

Re: [Gimp-developer] Blend Tool UI

2014-06-24 Thread Michael Henning
Joao: You might have misunderstood me. I'm referring to the blend tool, not the gradient editor. scl: Just the ones whose name starts with 'Shaped'. Ofnuts: Yes, Filters>Render is probably a better place than the bucket tool, if we do move the shapebursts. Alexandre: I'm hoping to also hook up t

Re: [Gimp-developer] Blend Tool UI

2014-06-25 Thread Ofnuts
On 24/06/14 13:49, peter sikking wrote: Michael Henning wrote: Here are my general plans: * I'd like to make the blend tool generally more interactive. By this, I mean that after the user has created a gradient, they will be presented with handles that they can use to modify the endpoints of t

Re: [Gimp-developer] Blend Tool UI

2014-06-25 Thread peter sikking
Michael wrote: >> hint: please do not make the endpoint handles small; >> think generous (more tens of pixels than single digits) and >> also show where the exact endpoint is in the centre of the handle >> (say, with a cross to aim). > > I had been imagining selection handles that are simply fill

Re: [Gimp-developer] Blend Tool UI

2014-06-25 Thread Simon Budig
peter sikking (pe...@mmiworks.net) wrote: > > Hmm, you might have misunderstood what I meant by shapebursts. The > > shapebursts are special gradients that mimic the shape of your > > selection (currently labeled "Shaped (angular)", "Shaped (spherical)", > > and "Shaped (dimpled)"). Anyway, at this

Re: [Gimp-developer] Blend Tool UI

2014-06-25 Thread Alexandre Prokoudine
On Wed, Jun 25, 2014 at 2:53 PM, peter sikking wrote: > - make the control points big (30–50px diameter) and essentially > transparent; clearly mark the centre where the co-ordinate is. A word of warning: this is going to be the next save/export controversy. Designers are quite anal (pardon my Kl

Re: [Gimp-developer] Blend Tool UI

2014-06-25 Thread Michael Natterer
On Wed, 2014-06-25 at 12:53 +0200, peter sikking wrote: > - you can drop the line because the gradient is there to > represent itself; saves on clutter. I would rather keep the line, but make it draggable. The first thing I found missing when trying the new tool was a way to move both control po

Re: [Gimp-developer] Blend Tool UI

2014-06-25 Thread Joao S. O. Bueno
On 25 June 2014 01:59, Michael Henning wrote: > Joao: You might have misunderstood me. I'm referring to the blend > tool, not the gradient editor. Yes . I indeed was thinking about the gradient editor - just later I realized it was the actual application of the gradient on Canvas. My comment abo

Re: [Gimp-developer] Blend Tool UI

2014-06-26 Thread Jason van Gumster
Michael Natterer wrote: > On Wed, 2014-06-25 at 12:53 +0200, peter sikking wrote: > > > - you can drop the line because the gradient is there to > > represent itself; saves on clutter. > > I would rather keep the line, but make it draggable. The first > thing I found missing when trying the n

Re: [Gimp-developer] Blend Tool UI

2014-06-29 Thread Michael Henning
mitch: The alt shortcut has always worked in my prototype. (You sound like you might not have been aware of this in your email.) I'm also not sure that the handle size should should necessarily be consistent with other tools. Gradients have only two endpoints, while paths or free selections can ge

Re: [Gimp-developer] Blend Tool UI

2014-06-29 Thread Ofnuts
On 29/06/14 21:08, Michael Henning wrote: mitch: The alt shortcut has always worked in my prototype. (You sound like you might not have been aware of this in your email.) I'm also not sure that the handle size should should necessarily be consistent with other tools. Gradients have only two endp

Re: [Gimp-developer] Blend Tool UI

2014-06-29 Thread Saul Goode
I like the idea of shaped gradients being handled in the Blend Tool. If the length of the stroke determines the maximum distance from the selection boundary, it would provide a quick means of stroking the selection or creating shadows and highlights with interactive control of the thickness. Wi

Re: [Gimp-developer] Blend Tool UI

2014-06-29 Thread scl
On 29.6.2014 at 11:19 PM Ofnuts wrote: I'm not convinced that shape bursts still need a complicated UI. +1 Once you have a nice clean black-to-white linear fill you can always use the Levels or Curves (or a gradient map) on it to achieve whatever you want. How would you bend and distort