Re: [Gimp-developer] GEGL Crashes GPU

2013-02-20 Thread Partha Bagchi
Hi Victor, Sorry for the delay in responding. Like I told you the other night on gtalk, I am unable to get a log on Windows even using g_print as you suggested instead of g_message. On the Mac, I simply get that opencl is not being used since there is no shared object to load. I think a lot of

Re: [Gimp-developer] GEGL Crashes GPU

2013-02-19 Thread Victor Oliveira
Hi Partha, I couldn't really reproduce your error, so I assume it is because you're trying to use the display GPU for processing and to avoid blocking the screen, the nvidia driver just kills whatever is running in the GPU. Also, I'm not sure if you're already using the GEGL_SWAP=RAM option to

Re: [Gimp-developer] GEGL Crashes GPU

2013-02-15 Thread Tobias Ellinghaus
Am Freitag, 15. Februar 2013, 04:52:49 schrub Partha Bagchi: Hi Victor, Latest git. I have an NVIDIA GeForce GT 230M card with 1G VRAM. The opengl version is 1.1 CUDA 4.2.1 etc. Windows 7 64bit I think OpenCL is taking down my video every time. Here is a simple repeatable test for me.

Re: [Gimp-developer] GEGL Crashes GPU

2013-02-15 Thread Victor Oliveira
Hi Partha, Thanks for the bug report, I'll give a look when I can. Notice that a 150x150 radius is very big and maybe yout GPU doesn't have enough memory for that, but it was supposed to fallback to the CPU in this case. Thanks Victor On Fri, Feb 15, 2013 at 8:47 AM, Tobias Ellinghaus

Re: [Gimp-developer] GEGL Crashes GPU

2013-02-15 Thread Partha Bagchi
Hi Victor, I have an NVIDIA GPU with 1G dedicated VRAM, i7 Core CPU, and 16G of RAM. In any case, 150x150 radius should be doable. In any case, I am sure that when Gimp goes production, it's bound to come up. Any further report on Mac? While I am finding that it's quite fast on an Mac with 8G