On Thu, Jul 21, 2011 at 5:57 PM, artao wrote:
> Aha, I misread the GIMP 2.8 announcements. I guess I thought GEGL was
> inherently high bit depth. So, several years then is fairly accurate?
GEGL itself is inherently high bitdepth, the current integration of
GEGL in GIMP however isn't complete an
On Thu, Jul 21, 2011 at 8:57 PM, artao wrote:
> Aha, I misread the GIMP 2.8 announcements. I guess I thought
> GEGL was inherently high bit depth. So, several years then is
> fairly accurate?
It's hard to say. To the best of my knowledge, some bits of GIMP
are ready to be replaced with GEGL alread
Aha, I misread the GIMP 2.8 announcements. I guess I thought GEGL was
inherently high bit depth. So, several years then is fairly accurate?
Oh well.
I neglected in my opening post to THANK the devs for their hard work. GIMP is a
great app. Keep up the hard work.
I'm no programmer, not even remote
On Thu, Jul 21, 2011 at 5:26 PM, David Gowers (kampu) wrote:
Just a minor correction...
> Photoshop is still yet to properly support high bit depth (16/32bpc)
> images -- instead it provides a small subset of operations.
Only if the last version you tried was CS2 :) They actually adjusted
lot
On Thu, Jul 21, 2011 at 4:18 PM, artao wrote:
> I googled, but haven't found anything particularly recent regarding this.
You could have started with reading news at gimp.org, especially the
one from 2011-01-11 (PLANS FOR 2.8 AND BEYOND).
You next stops are:
http://wiki.gimp.org/index.php/Roadm
Some points:
* These are not forums. This is a mailing list. Accessing it through the
unofficial gimpusers.com 'forum interface' doesn't change that fact.
* The official GIMP site has problems, mainly to do with lacking a
maintainer. It tends to be only updated on releases and other major events
I googled, but haven't found anything particularly recent regarding this. BTW,
is there some way to search these forums? I can't find it.
anyhow
Please don't take this as snarky. I admit I'm a bit frustrated with the SLOOWWW
pace of development. Sorry.
So, what's up with 16/32bpp support? In this