jpeg pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=ec7111938c80a28671793f586f62df1e02b39ec9
commit ec7111938c80a28671793f586f62df1e02b39ec9 Author: Jean-Philippe Andre <jp.an...@samsung.com> Date: Wed Oct 14 17:27:23 2015 +0900 Evas GL: Minor changes inside glGetString --- src/modules/evas/engines/gl_common/evas_gl_api.c | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_api.c b/src/modules/evas/engines/gl_common/evas_gl_api.c index f91fc35..a97204e 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_api.c +++ b/src/modules/evas/engines/gl_common/evas_gl_api.c @@ -657,7 +657,7 @@ _evgl_glGetString(GLenum name) static char _version[128] = {0}; static char _glsl[128] = {0}; EVGL_Resource *rsc; - const GLubyte *ret; + const char *ret; /* We wrap two values here: * @@ -678,6 +678,10 @@ _evgl_glGetString(GLenum name) * --> crash moved to app side if they blindly call strstr() */ + /* NOTE: Please modify software_generic/evas_engine.c as well if you change + * this function! + */ + if ((!(rsc = _evgl_tls_resource_get())) || !rsc->current_ctx) { ERR("Current context is NULL, not calling glGetString"); @@ -694,17 +698,17 @@ _evgl_glGetString(GLenum name) break; case GL_SHADING_LANGUAGE_VERSION: - ret = glGetString(GL_SHADING_LANGUAGE_VERSION); + ret = (const char *) glGetString(GL_SHADING_LANGUAGE_VERSION); if (!ret) return NULL; #ifdef GL_GLES - if (ret[18] != (GLubyte) '1') + if (ret[18] != '1') { // We try not to remove the vendor fluff - snprintf(_glsl, sizeof(_glsl), "OpenGL ES GLSL ES 1.00 Evas GL (%s)", ((char *) ret) + 18); + snprintf(_glsl, sizeof(_glsl), "OpenGL ES GLSL ES 1.00 Evas GL (%s)", ret + 18); _glsl[sizeof(_glsl) - 1] = '\0'; return (const GLubyte *) _glsl; } - return ret; + return (const GLubyte *) ret; #else // Desktop GL, we still keep the official name snprintf(_glsl, sizeof(_glsl), "OpenGL ES GLSL ES 1.00 Evas GL (%s)", (char *) ret); @@ -713,17 +717,17 @@ _evgl_glGetString(GLenum name) #endif case GL_VERSION: - ret = glGetString(GL_VERSION); + ret = (const char *) glGetString(GL_VERSION); if (!ret) return NULL; #ifdef GL_GLES - if ((ret[10] != (GLubyte) '2') && (ret[10] != (GLubyte) '3')) + if ((ret[10] != '2') && (ret[10] != '3')) { // We try not to remove the vendor fluff - snprintf(_version, sizeof(_version), "OpenGL ES 2.0 Evas GL (%s)", ((char *) ret) + 10); + snprintf(_version, sizeof(_version), "OpenGL ES 2.0 Evas GL (%s)", ret + 10); _version[sizeof(_version) - 1] = '\0'; return (const GLubyte *) _version; } - return ret; + return (const GLubyte *) ret; #else // Desktop GL, we still keep the official name snprintf(_version, sizeof(_version), "OpenGL ES 2.0 Evas GL (%s)", (char *) ret); --