WWW-www.enlightenment.org pushed a commit to branch master.

http://git.enlightenment.org/website/www-content.git/commit/?id=e3b76d53c36c5ddb38bf03bb6ccac5e5d941098c

commit e3b76d53c36c5ddb38bf03bb6ccac5e5d941098c
Author: Xavi Artigas <xavierarti...@yahoo.es>
Date:   Fri May 25 10:25:00 2018 -0700

    Wiki page eo-classes.md changed with summary [Updated to efl_new] by Xavi 
Artigas
---
 pages/develop/tutorials/c/eo-classes.md.txt | 20 ++++++++++----------
 1 file changed, 10 insertions(+), 10 deletions(-)

diff --git a/pages/develop/tutorials/c/eo-classes.md.txt 
b/pages/develop/tutorials/c/eo-classes.md.txt
index 56b334555..4918c6439 100644
--- a/pages/develop/tutorials/c/eo-classes.md.txt
+++ b/pages/develop/tutorials/c/eo-classes.md.txt
@@ -4,7 +4,7 @@
 
 # Creating New Classes with Eolian #
 
-The [Introduction to Eo](eo-intro.md) tutorial showed you how to instantiate 
Eo objects of a given class using ``efl_add()``. This tutorial demonstrates how 
to create new classes so new kinds of objects can be instantiated.
+The [Introduction to Eo](eo-intro.md) tutorial showed you how to instantiate 
Eo objects of a given class using ``efl_new()``. This tutorial demonstrates how 
to create new classes so new kinds of objects can be instantiated.
 
 You'll learn how to describe classes using the Eolian language and then 
further customize them with class-specific code. You will also master the 
basics of class inheritance with Eolian.
 
@@ -29,11 +29,11 @@ eolian_gen -gchi my_new_class.eo
 
 This generates three files:
 
-* ``my_new_class.eo.h``: **Header file** including all the method signatures 
related to your class. In particular, it contains the class symbol you need to 
pass to ``efl_add()``, so always include this file if you want to use your 
class.
+* ``my_new_class.eo.h``: **Header file** including all the method signatures 
related to your class. In particular, it contains the class symbol you need to 
pass to ``efl_new()``, so this is the header file you need to include if you 
want to use your class.
 * ``my_new_class.eo.c``: Boilerplate code you don't usually need to worry 
about. It is automatically included from the implementation file (next one).
 * ``my_new_class.c``: The **implementation file**. It initially contains the 
empty bodies for all the methods you need to implement in your class. This is 
the only file you need to modify and include in your builds, as you will see in 
this tutorial.
 
-The ``-gchi`` parameter tells ``eolian_gen`` to generate the Source file, the 
Header file and the Implementation file.
+The ``-gchi`` parameter tells ``eolian_gen`` to generate the Header file, the 
Boilerplate file and the Implementation file.
 
 In summary, for each new class you create you must:
 
@@ -49,9 +49,9 @@ The rest of the tutorial shows a practical example which will 
illustrate this pr
 
 ## Step One: Creating a Simple Class Description ##
 
-You will now create an Eolian file for a class named ``Example.Rectangle``. 
The file **must** be called ``examples_rectangle.eo``.
+You will now create an Eolian file for a class named ``Example.Rectangle``. 
The file **must** be called ``example_rectangle.eo``.
 
-This class will represent a rectangle shape, so it will have two properties, 
the ``width`` and ``height`` of the rectangle, which can be read and written.
+This class will represent a rectangle shape, so it will have two properties, 
the ``width`` and ``height`` of the rectangle, which can be both read and 
written.
 
 Start with the class name and the list of its parent classes in parentheses:
 
@@ -171,7 +171,7 @@ These are the setters and getters for your properties and 
method. Examine one of
 
 ```c
 EOLIAN static int
-_example_rectangle_width_get(Eo *obj, Example_Rectangle_Data *pd)
+_example_rectangle_width_get(const Eo *obj, Example_Rectangle_Data *pd)
 ```
 
 This getter receives the ``Eo *`` object whose property is being retrieved and 
an ``Example_Rectangle_Data *`` pointer to its private data. It returns an 
integer, as that's what you specified as the value for this property in the 
Eolian file.
@@ -195,7 +195,7 @@ _example_rectangle_width_set(Eo *obj EINA_UNUSED, 
Example_Rectangle_Data *pd, in
 }
 
 EOLIAN static int
-_example_rectangle_width_get(Eo *obj EINA_UNUSED, Example_Rectangle_Data *pd)
+_example_rectangle_width_get(const Eo *obj EINA_UNUSED, Example_Rectangle_Data 
*pd)
 {
    return pd->width;
 }
@@ -207,7 +207,7 @@ _example_rectangle_height_set(Eo *obj EINA_UNUSED, 
Example_Rectangle_Data *pd, i
 }
 
 EOLIAN static int
-_example_rectangle_height_get(Eo *obj EINA_UNUSED, Example_Rectangle_Data *pd)
+_example_rectangle_height_get(const Eo *obj EINA_UNUSED, 
Example_Rectangle_Data *pd)
 {
    return pd->height;
 }
@@ -276,7 +276,7 @@ Finally, instantiate a new object of your shiny new class 
from within ``_rect_cr
 ```c
    Example_Rectangle *rectangle;
 
-   rectangle = efl_add(EXAMPLE_RECTANGLE_CLASS, NULL,
+   rectangle = efl_new(EXAMPLE_RECTANGLE_CLASS,
                        efl_name_set(efl_added, "Rectangle"),
                        example_rectangle_width_set(efl_added, 5),
                        example_rectangle_height_set(efl_added, 10));
@@ -316,7 +316,7 @@ _rect_create()
 {
    Example_Rectangle *rectangle;
 
-   rectangle = efl_add(EXAMPLE_RECTANGLE_CLASS, NULL,
+   rectangle = efl_new(EXAMPLE_RECTANGLE_CLASS,
                        efl_name_set(efl_added, "Rectangle"),
                        example_rectangle_width_set(efl_added, 5),
                        example_rectangle_height_set(efl_added, 10));

-- 


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