We get loose object names like objects/??/... from the
remote side, and need to convert them to their hex
representation.
The code to do so is rather hard to follow, as it uses some
calculated lengths whose origins are hard to understand and
verify (e.g., the path must be exactly 49 characters
On Thu, Jun 19, 2014 at 05:58:10PM -0400, Jeff King wrote:
It's still a little more magical than I would like, but I think this is
the best we can do while still building on get_sha1_hex. Parsing it
left-to-right would be better, but we would essentially end up
reimplementing get_sha1_hex.
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