Hi Esa!
Thanks for the very detailed and clear explanation! I was going to wait till
I'd implemented a simple example of passing/calling a function closure to
post a reply but I've wasted all day just trying to think up a good name for
my graphics library! :-)
Regarding DirectX bindings, if
Hello *,
I am trying to turn a prototype written in Haskell into something
I can call from a Visual Studio C++ 6.0 program. (The prototype is
so clean and fast that there is no point in recoding everything.)
So I followed the instructions in section 11.5 of the ghc manual
("Building and using Win
Hello,
> > SPJ> tail calls is another,
> >
> > nowadays gcc optimize tail calls
>
> I found this thesis on the subject by Andreas Bauer:
>
> "Compilation of Functional Programming Languages using GCC -- Tail
> Calls"
>
> Do you know if it is his work that was incorporated into GCC?
no. Al
Hello,
SPJ> tail calls is another,
nowadays gcc optimize tail calls
I found this thesis on the subject by Andreas Bauer:
"Compilation of Functional Programming Languages using GCC -- Tail
Calls"
Do you know if it is his work that was incorporated into GCC?
I browsed trough some parts of
Hello Simon,
Friday, February 24, 2006, 12:30:22 PM, you wrote:
SPJ> | GHC has great high-level optimization.
SPJ> However, let me strongly urge you *not* to focus attention primarily on
SPJ> the gcc route. Compiling via C has received a lot of attention over the
SPJ> years, and there are many