Hi Baltasar,
Indeed we sub-sampled discrete entities to compute bounding boxes. I just
changed this to a "brutal" bounding box computation in the latest dev snapshot:
give it a try (If it's really too slow we should consider storing the
information.)
Christophe
> On 23 Jun 2020, at 18:41, B
Hi Christophe,
Wow, very nice, thank you! I do not notice anything being slow.
Thank you very much!
Baltasar
Am 24.06.20 um 13:16 schrieb Christophe Geuzaine:
> Hi Baltasar,
>
> Indeed we sub-sampled discrete entities to compute bounding boxes. I just
> changed this to a "brutal" bounding box