> On 17 May 2018, at 18:31, swarsi wrote:
>
> thank you for your response. what i did was to read and STL file into GMSH
> and then i used the Recombine 2D with default option of Blossom but i got a
> quad dominant mesh with approximately 15-20% triangles. should this not
thank you for your response. what i did was to read and STL file into GMSH
and then i used the Recombine 2D with default option of Blossom but i got a
quad dominant mesh with approximately 15-20% triangles. should this not
have given the same results as the paper that was linked above?
thanks
On
> On 15 May 2018, at 18:22, swarsi wrote:
>
> is the meshGFaceQuadrilateralize.cpp a complete implementation of the qmorph
> algorithm?
We currently don't use that implementation: I advise you use our own
recombination strategy instead
is the meshGFaceQuadrilateralize.cpp a complete implementation of the
qmorph algorithm? if so, how can i call this function to recombine a 2D
mesh into quads?
thank you for any help.
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