Can anyone please provides tips and procedures for producing
animated SWFs which will have the best possible performance under Gnash?
I am familiar with how to determine if a given feature or
ActionScript command is not supported by Gnash at all, but after
producing a series of SWFs using
On Tue, 10 Mar 2009, Steve Castellotti wrote:
Does OpenGL just fall back to AGG for the pieces which it doesn't
support? In other words, if by using OpenGL can I assume the bits which
are supported by hardware acceleration will be accelerated, and the bits
which are not will run just as fas a
On Mon, 2009-03-09 at 17:12 -0700, Bastiaan Jacques wrote:
> On Tue, 10 Mar 2009, Steve Castellotti wrote:
>
> >Is there a particular rendering engine for Gnash which is known to
> > have better performance than others - AGG, OpenGL, or something else?
>
> AGG is the fastest software rendere
On Tue, 10 Mar 2009, Steve Castellotti wrote:
Is there a particular rendering engine for Gnash which is known to
have better performance than others - AGG, OpenGL, or something else?
AGG is the fastest software renderer available to Gnash. Rendering
*might* be faster with OpenGL if you have
Can anyone please provides tips and procedures for producing
animated SWFs which will have the best possible performance under Gnash?
I am familiar with how to determine if a given feature or
ActionScript command is not supported by Gnash at all, but after
producing a series of SWFs using
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