2014-12-17 22:07 GMT+01:00 Ivan Vučica :
> I'll be a bit more direct in this email.
>
> I don't see the equivalence between fuzzy logic and AI nor does random
> application of AI-related approaches automatically make for a smarter
> algorithm.
>
>
I'll explain better then :
Probably the system now
On 18 Dec 2014, at 09:07, Johan Ceuppens wrote:
> Probably the system now as it stands for CoreX etc is mapping a window. Also
> X11 (sub)windows get mapped with or without the main windows AFAIK. X11
> paints once per map cycle. If you paint in X you have to loop constantly
> through painting
Hi D,
I'll try to explain what can use AI as you asked :
2014-12-18 9:23 GMT+01:00 David Chisnall :
>
> On 18 Dec 2014, at 09:07, Johan Ceuppens wrote:
>
> > Probably the system now as it stands for CoreX etc is mapping a window.
> Also X11 (sub)windows get mapped with or without the main window
Hello,
This is about gnustep-fuzzy at https://github.com/enrytheermit/gnustep
the thing compiles now with some common warnings left. 9 files compile
without warnings, 5 with warnings.
I will write some regression tests and examples in the Tests directory so
that I can check if the code works.
As
I think I get what you want.
You want to predict which areas of the screen might require an update in
near future, and pre-render the updated graphics. Then, when the time
comes, you want to quickly blit the prerendered update on the screen.
Now, here are the issues.
GNUstep currently doesn't ha
On 18 Dec 2014, at 10:52, Johan Ceuppens wrote:
> With this in mind, which part do you think can be sped up by applying AI
> techniques?
>
>
> Lots, it comes down to start with any window subhierarchy such as subviews,
> CALayers, anything which get rendered even if it is composited by the G
There are still a few differences with what I am writing :
2014-12-18 12:42 GMT+01:00 Ivan Vučica :
>
> I think I get what you want.
>
> You want to predict which areas of the screen might require an update in
> near future, and pre-render the updated graphics. Then, when the time
> comes, you wan
I'll be far more direct in this email, and I expect my involvement in this
thread to end with this.
I may comment again if you have a significant proof of why your approach is
good. I don't think anyone's opinion will be swayed until you have a small
demo UI library written in clean, idiomatic Obj
2014-12-18 14:00 GMT+01:00 Ivan Vučica :
>
> I'll be far more direct in this email, and I expect my involvement in this
> thread to end with this.
>
I am not going to reexplain everything, I direct you to the wiki with node
Fuzzy if you do not know anything about AI based approaches. I know about
Hi...
> So on the topic of gnustep for windows targets using mingw, is that
> mingw32 or mingw64?
>
> I see from the mingw64 page that it was initially created as
> a way to port some objc code to windows.
>
> DF
We are using GNUStep Foundation for over a decade on Windows. A long
time ago 32bi
The patches for gnustep-back have been deleted as Ivan asked to forget the
Opal name.
gnustep-fuzzy now has a test suitein the Tests directory.
It compiles a simple tree with "not x" for now. I'll respond with some more
code prolly for the renderer later on.
`Enry
_
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