On Friday, February 17, 2017 at 11:00:41 PM UTC+4, Diego Medina wrote:
>
> Hi,
>
> I think you pasted the same content to test.go as well as second.go
>
> in any case, if you use go run, you need to specify all the files involved:
>
> go run test.go second.go
>
> should do the trick
>
> That bein
In /etc/profile I have:
export PATH=$PATH:/usr/local/go/bin
export GOPATH=$HOME/work
export GOROOT=/usr/local/go
I have 2 source files: test.go (main) and second.go They located in
/home/u001/work/src/github.com/user/test/
When I'm running go run test.go from test it gives me:
test.go:5:2: ope
>
>
>>> Of course, there are game-engines for Go:
>>> * http://azul3d.org/
>>> * https://github.com/EngoEngine/engo
>>> * https://hajimehoshi.github.io/ebiten/
>>> * https://gitlab.com/xojoc/engine/
>>>
>>> But could I use there engines for Android ?
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On Monday, February 6, 2017 at 2:39:04 AM UTC+4, howar...@gmail.com wrote:
>
> What were you expecting to happen?
>
> The documentation says:
>
>Both pattern and replacement must be valid Go expressions. In the
> pat‐
>tern, single-character lowercase identifiers serve as wildc
How it was:
package main
import "fmt"
func main() {
fmt.Printf("hello, world\n")
}
After:
gofmt -r 'h -> H' -w "hello.go"
Become:
package H
import "fmt"
func H() {
H
}
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Thanks a lot for such detailed info ! Do you mean 48 hours literally or you
was busy several hours couple of days.
On Friday, January 13, 2017 at 10:05:46 AM UTC+4, Egon wrote:
>
> On Friday, 13 January 2017 01:14:18 UTC+2, fsn7...@gmail.com wrote:
>>
>> Let's say I wanna create 2D game in Go, wo
Let's say I wanna create 2D game in Go, would it be painful today (let's
not consider that there are already some game engines in Java) ?
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