On Mon, Feb 24, 2020 at 9:36 AM Elias Naur wrote:
>> For example, with Gio, I had to download a set of .DLL files and extract
>> them into the root folder of my Go build, as documented on the Gio website.
>
>
> I happen to be working on a direct3d port of Gio which I hope to have ready
> within
On Tue Feb 25, 2020 at 3:21 PM, wrote:
> I worked it out, will update the programs later. It was not that the
> events
> were missing - once I enabled the good old Printf debugger, I saw that
> the
> events are flowing fine. The issue is that on Linux, every Move Mouse
> event
> reflected what but
I worked it out, will update the programs later. It was not that the events
were missing - once I enabled the good old Printf debugger, I saw that the
events are flowing fine. The issue is that on Linux, every Move Mouse event
reflected what buttons were pressed the entire time they were pressed
On Saturday, February 22, 2020 at 5:00:33 AM UTC+1, howar...@gmail.com
wrote:
>
>
> I have updated it to support go modules, and added support for the
> recently appearing Gio and Fyne GUI toolkits. They are both operational, if
> a bit oddly. I tested Gio on Windows yesterday when I had a cha
As far as Windows goes, the Shiny backend works fine to draw a pannable,
zoomable image with Renderview on Windows, and as far as I am aware,
requires no further dependencies. But there is still not an editable text
widget in Shiny, and while I was able to find a third-party multi-line text
edi
For Windows, this will draw an image on screen:
https://play.golang.org/p/-KDo9pHXZCj without external dependencies.
It's non-interactive, but nice to just see an image.
It comes in two versions: dev=SCREEN draws over the primary monitor, over
everything else without borders. The image disappear