Hi,
Using OpenGL to draw something that will end up on paper might prove
somewhat complicated. As for "translating" a shader to something cpu
bound, since a shader is more or less a program in some language that
"has some remote parentness with C", you could probably do it. But the
most pragmatic
I pinned this question to my email b/c I'm going to be doing something
similar soon and why not help a similar soul out, but really even though I
can't give you a straight answer now, the answer is still pretty straight
forward.
There's nothing predominantly interesting between a gpu shader and a