Re: [go-nuts] [?] emulating an opengl shader in cpu bound functions

2016-06-20 Thread Christian Mauduit
Hi, Using OpenGL to draw something that will end up on paper might prove somewhat complicated. As for "translating" a shader to something cpu bound, since a shader is more or less a program in some language that "has some remote parentness with C", you could probably do it. But the most pragmatic

Re: [go-nuts] [?] emulating an opengl shader in cpu bound functions

2016-06-21 Thread Daniel Skinner
I pinned this question to my email b/c I'm going to be doing something similar soon and why not help a similar soul out, but really even though I can't give you a straight answer now, the answer is still pretty straight forward. There's nothing predominantly interesting between a gpu shader and a