Re: RE: [google-appengine] Using App Engine as a server for an Android game.

2011-05-04 Thread Brandon Donnelson
I'm going to set up a test for this sometime this next week to see how much latency and where its happening. I'm wondering if there is some packet throttling going on somewhere. Brandon Donnelson http://gwt-examples.googlecode.com -- You received this message because you are subscribed to the

Re: [google-appengine] Using App Engine as a server for an Android game.

2011-05-03 Thread Barry Hunter
As best I understand 500 isn't a fixed limit. Thats an estimate on how many requests an average application would get while keeping withing all the various quota. There is 45,200 requests /minute, which equates to 753 requests/second. But can be upped, if you approaching that limit. ... but I

Re: [google-appengine] Using App Engine as a server for an Android game.

2011-05-03 Thread Ikai Lan (Google)
You're going to exceed free quotas before you hit 500 QPS. The system is set up to autoscale if your requests finish under 1000ms. The faster the better. Ikai Lan Developer Programs Engineer, Google App Engine Blog: http://googleappengine.blogspot.com Twitter: http://twitter.com/app_engine

RE: [google-appengine] Using App Engine as a server for an Android game.

2011-05-03 Thread Brandon Wirtz
Mobile. Every Half Second. Rolls on Floor Laughing. You'd be lucky if the phone can get from where it is to Google in 500ms most days, unless you make it a 4g and wifi only game. -Original Message- From: google-appengine@googlegroups.com [mailto:google-appengine@googlegroups.com] On