[Google Maps API v3] Re: Hex Grid construction

2011-10-20 Thread Benjamin Mottram
Hi Larry! Thanks for that and apologies for not seeing your reply sooner, your work there is a tremendous help. I am just trying to finesse it more for my requirements but once i have produced it i post the outcome on here. Thanks again for your effforts. Ben. On Oct 13, 12:40 am, "geocode...@

[Google Maps API v3] Re: Hex Grid construction

2011-10-12 Thread geocode...@gmail.com
On Oct 11, 3:38 pm, "geocode...@gmail.com" wrote: > On Oct 11, 1:56 pm, Benjamin Mottram > wrote: > > > > Hi everybody, > > > I need to construct a hex grid in a similar manner to those found on > > traditional table top war games . > > > (e.g. this is an excellent > > examplehttp://www.crypticc

[Google Maps API v3] Re: Hex Grid construction

2011-10-12 Thread geocode...@gmail.com
On Oct 12, 12:25 pm, Benjamin Mottram wrote: > Hi Larry. > > Thanks for the advice.  Actually I had considered the fusion table and > KML route, but I suppose I should be more specific about my particular > challenge. > > The hex grid is part of game iam making for my degree, and I will be > hones

[Google Maps API v3] Re: Hex Grid construction

2011-10-12 Thread Benjamin Mottram
Hi Larry. Thanks for the advice. Actually I had considered the fusion table and KML route, but I suppose I should be more specific about my particular challenge. The hex grid is part of game iam making for my degree, and I will be honest I am still fairly new to programming so if i gloss over st

[Google Maps API v3] Re: Hex Grid construction

2011-10-11 Thread geocode...@gmail.com
On Oct 11, 1:56 pm, Benjamin Mottram wrote: > Hi everybody, > > I need to construct a hex grid in a similar manner to those found on > traditional table top war games . > > (e.g. this is an excellent > examplehttp://www.crypticcomet.com/blog/wp-content/uploads/2006/05/HexMapTop...). > > I found a