On Sun, Dec 6, 2009 at 11:59 PM, dougx douglas.lin...@gmail.com wrote:
- Competative game gadgets, where users can gain an advantage by
faking their own high score.
- Gadgets where users collaborate in general (prone to spoofing; even
on playback you can't really be sure of the changes being
Hi,
You can probably do some of the behaviors you described by having your own
scheme of in your state data. For instance, you adopt the format for your
state data such that you would append the username before the actual value
to indicate the data provider, ie foo=aus...@wavesandbox.com_data
I've been thinking about this for a while, and after reading a few
posts about it (eg.
http://groups.google.com/group/google-wave-api/browse_thread/thread/26fbe8c7862cab06/4900719e6e8e4e9f)
I think there's a use case for Gadgets which isn't being addressed.
Basically, it comes down to this;