Ok Thanks. I think that is what Image.preload is doing inside.
>
>
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To preload images:
img = Document.get().createImageElement()
img.setSrc(url)
(you could then keep all those ImageElementâ‹…s in a list and use them
directly instead of setHTML)
You can use Image widgets too, which have load event handlers.
On Wednesday, February 15, 2017 at 1:33:37 PM UTC+1, Jonat
Use can use requestAnimaionFrame, as we do. (https://studio.cospaces.io) It
has exact and precise timing information in the argument
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I tried with a timer but the transition is a little slow the first time as
the images download. Is there some way to cache or download them into
memory before iterating them?
// Create a new timer that iterates the images
Timer t = new Timer() {
int counter = 0;
OK Thanks. Would that work as well if ultimately I will want to interrupt
the timer to have buttons to pause the animation or sequence and continue?
On Tuesday, 14 February 2017 16:31:22 UTC+1, Thomas Broyer wrote:
>
>
>
> On Tuesday, February 14, 2017 at 4:20:11 PM UTC+1, Jonathan Cook wrote:
>>
On Tuesday, February 14, 2017 at 4:20:11 PM UTC+1, Jonathan Cook wrote:
>
> Hello,
>
> I wanted to know the best way of taking a list of images which come from
> an HTTP request, each image then needs to be retrieved.
>
> I would then like to use the images to make an animation behaviour so it
Hello,
I wanted to know the best way of taking a list of images which come from an
HTTP request, each image then needs to be retrieved.
I would then like to use the images to make an animation behaviour so it
looks like the list of images is for example is an animated gif. Moving
between each