This is what I have done in the past, for similar reasons as you
described.
On Feb 23, 7:14 am, Thomas Lefort wrote:
> Hi Thomas,
>
> My current idea is to add a whenViewReady(AsyncCallback) to my view in
> the activity start. This method will call the callback if the view is
> already ready (imm
Hi Thomas,
Thanks for you suggestion.
Not sure that would be enough. This is my use case:
- I have 3d applet in my view, it takes a while to load, as well with
user authorisation, etc... I am able to detect when the applet has
started running though
- the view is created once and managed by clien
Simply wait for all your code to be "loaded" (could be required scripts, or
RPC/RequestFactory calls to the server) before "pushing" your view into the
AcceptsOneWidget passed to the Activity#start() method.
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Hi,
Let's say you have a view that needs to load a library, eg the google
maps library. Some of the method offered by the view should only be
called by the activity when the map is fully loaded otherwise
resulting in errors. I need a way to hold off any UI call from the
activity until the view is