I don't think so. Canvas is pixel based and everything you can export from
it is basically a .png file. I think you would need to implement some sort
of a scene graph that knows what has been painted and a resize operation
that can be applied to that scene graph. The scene graph is then your
"r
Sorry...I was too unspecific. I am drawing on a small canvas. Mainly
shapes. When I say I want to take a snapshot, I want to be able to get
a 'snapshot' at any resolution. In theory I would need to resize
everything...canvas, shapes, etc. and redraw everything. Is there a
simpler solution?
On Apr
This is what toDataUrl and getImageData are for.
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Hi,
can I somehow take a snapshot from what I drew on a Canvas and save it
to disk (make browser to pop up save image dialog) or upload it to
some server?
Thanks,
Carsten
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