On Fri, 29 Jun 2018, Helmut Kudrnovsky wrote:
citing the d.vect manual:
color=name
Feature color
Either a standard color name, R:G:B triplet, or "none"
Default: black
fill_color=name
Area fill color
Either a standard color name, R:G:B triplet, or "none"
Default: 200:200:200
I've not specif
>Ideally, the overlaps and duplicates would/could be displayed in a
>contrasting color for easy identification.
citing the d.vect manual:
color=name
Feature color
Either a standard color name, R:G:B triplet, or "none"
Default: black
fill_color=name
Area fill color
Either a standard color name,
The directory biota/ contains the subdirectory bulltrout/, which contains
two files and two subdirectories: VAR WIND dbf/ vector/. The map is named
bulltrout2008.
As this mapset became disconnected from the location in which it was
originally imported I want to learn how to turn it into a
On Fri, 29 Jun 2018, Helmut Kudrnovsky wrote:
d.vect layer=2 ?
Helmut,
I did this then ran v.clean. The number of duplicate centroids dropped
from 107 to 4, but refreshing the display showed the same areas as when
there were more duplicates. When time permits I might try looking at eac
Rich Shepard wrote
> On Fri, 29 Jun 2018, Markus Metz wrote:
>
>> After import with v.in.ogr, overlapping parts have a category value set
>> in
>> layer 2. If you want to get rid off all overlapping parts, check with
>> v.category op=report if any centroids still have a category value in
>> layer
On Fri, 29 Jun 2018, Markus Metz wrote:
After import with v.in.ogr, overlapping parts have a category value set in
layer 2. If you want to get rid off all overlapping parts, check with
v.category op=report if any centroids still have a category value in layer
2. Sometimes these areas can be clea
On Fri, 29 Jun 2018, Markus Metz wrote:
After import with v.in.ogr, overlapping parts have a category value set in
layer 2. If you want to get rid off all overlapping parts, check with
v.category op=report if any centroids still have a category value in layer
2. Sometimes these areas can be clea
On Fri, Jun 29, 2018 at 5:49 PM, Rich Shepard
wrote:
>
> On Wed, 27 Jun 2018, Markus Neteler wrote:
>
>> You may want to take a look here:
>> https://grasswiki.osgeo.org/wiki/Vector_topology_cleaning
>
>
> Markus,
>
> After repeating v.in.ogr with larger snap thresholds until it told me it
> did
On Wed, 27 Jun 2018, Markus Neteler wrote:
You may want to take a look here:
https://grasswiki.osgeo.org/wiki/Vector_topology_cleaning
Markus,
After repeating v.in.ogr with larger snap thresholds until it told me it
did as well as it could and I should now use v.clean, is there a tool that
Hi Moritz,
My apologies... it appears that the result of 'r.to.vect was indeed sending
the attributes to postgres but i was expecting them to appear in sqlite had
i 'refreshed' the posgres schema i would have seen them.
Best Wishes and thank you,
Paul Shapley
On 29 June 2018 at 14:50, Moritz Le
On 29/06/18 12:38, Paul Shapley wrote:
Hi Moritz,
Here is the result:-
v.db.select APGB_aerial_2_i_segment_drained_peat_with_exposed_haggs_vector
DBMI-PostgreSQL driver error:
Unable to select:
SELECT * FROM grass_gis.APGB_aerial_2_i_segment_drained_peat
_with_exposed_haggs_vector
ERROR: relat
Hi Moritz,
Here is the result:-
v.db.select APGB_aerial_2_i_segment_drained_peat_with_exposed_haggs_vector
DBMI-PostgreSQL driver error:
Unable to select:
SELECT * FROM grass_gis.APGB_aerial_2_i_segment_drained_peat
_with_exposed_haggs_vector
ERROR: relation "grass_gis.apgb_aerial_2_i_segment_d
On 29/06/18 10:39, Paul Shapley wrote:
Hi Markus,
OK here is the result of v.db.connect -p
v.db.connect -p
APGB_aerial_2_i_segment_drained_peat_with_exposed_haggs_vector
Vector map
is
connected by:
layer
<1/grass_gis.APGB_aerial_2_i_segment_drained_peat_with_exposed_haggs_vector>
table
Hi Markus,
OK here is the result of v.db.connect -p
v.db.connect -p
APGB_aerial_2_i_segment_drained_peat_with_exposed_haggs_vector
Vector map
is connected by:
layer
<1/grass_gis.APGB_aerial_2_i_segment_drained_peat_with_exposed_haggs_vector>
table
in database through driver with key
I recal
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