Re: [GRASS-user] v.digit options in 6.4.2RC1

2011-10-21 Thread Martin Landa
Hi, 2011/10/21 Shane Litherland litherland-f...@bigpond.com: confusing, thinking from angle of newcomers being bamboozled by finding too many ways to get something done... sometimes people like just one option, keep it simple, don't scare them ;-) Mind you, such people that's why there is the

Re: [GRASS-user] v.digit options in 6.4.2RC1

2011-10-20 Thread Martin Landa
Hi, 2011/10/20 Shane Litherland litherland-f...@bigpond.com: At first these three different ways to get to v.digit seemed a bit there is only one way how to start v.digit (Tcl/Tk, from the menu) and three ways how to reach wxGUI vector digitizer (which is not called v.digit to avoid mess).

Re: [GRASS-user] v.digit options in 6.4.2RC1

2011-10-20 Thread Shane Litherland
On Thu, 2011-10-20 at 12:47 +0200, Martin Landa wrote: Hi, 2011/10/20 Shane Litherland litherland-f...@bigpond.com: At first these three different ways to get to v.digit seemed a bit there is only one way how to start v.digit (Tcl/Tk, from the menu) and three ways how to reach wxGUI

[GRASS-user] v.digit options in 6.4.2RC1

2011-10-19 Thread Shane Litherland
Hi all, the wxGUI v.digit seems nice! a few things different to tcltk digitiser to get used to but overall seems to have more versatility. I have noticed that if I go to vector menu in main window, the option there is for editing a vector with tcltk. To use the wx option, one has to either