Hi!
I described the exception in stackoverflow. I will be very happy if you can
take a look and give advice for me.
https://stackoverflow.com/questions/68345111/exception-failed-to-connect-to-all-addresses-in-grpc-unity3d-client-and-asp-ne
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Thank you for responding
I've read the documentation in shared link, Now I've created server in
Golang using docker and want to establish communication between micro
services s1(PHP lumen) and s2(PHP lumen) which is also available in docker.
Can you please guide me how I can achieve this ?
Tha
Yes, this is expected. The connection cannot be created, because the server
is expecting a handshake, but the client is not configured to do it.
The only thing is, I would expect a better error message.
Can you check the client and server logs and see if there's any information?
https://github.co
The latter uses base64 encoding over the binary format. By default, the
client uses grpc-web text format.
On Friday, June 25, 2021 at 5:43:25 AM UTC-7 sajesh kumar wrote:
> Can anyone help me to clarify difference between this two.
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We're adding a new API to gRPC core for exactly these kinds of situations.
Please see https://github.com/grpc/proposal/pull/245 for information on the
EventEngine API, I'd appreciate your feedback! In short, if you need
fine-grained control over threading/eventing behaviors in gRPC, or want to