Which is the syntax for property binding in UI definition files ?
I've tried:
property name=label bind-source=cross_low_adj
bind-property=value /
but:
input:3:3535 'bind-source' is not a valid attribute of property
Thanks
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gtk-app-devel-list
On 20/06/14 16:23, Victor A. Santos wrote:
Which is the syntax for property binding in UI definition files ?
I've tried:
property name=label bind-source=cross_low_adj
bind-property=value /
but:
input:3:3535 'bind-source' is not a valid attribute of property
If you want property label
hi;
that's not entirely correct: GtkBuilder now allows binding properties
directly in the XML:
It is also possible to bind a property value to another object's property
value using
the attributes bind-source to specify the source object of the binding,
bind-property
to specify the source
dear all,
I have some Gtk Applications (in C) and now I want to add a functionality for
displaying kind of
gearwheels with different number oft teeth.
Basically this should be an visual support for parameter editing, maybe as a
wizard.
The gearwheels doesn't have to be very fancy, but I need
On 20/06/14 17:04, Emmanuele Bassi wrote:
hi;
that's not entirely correct: GtkBuilder now allows binding properties
directly in the XML:
It is also possible to bind a property value to another object's property
value using
the attributes bind-source to specify the source object of
+1 on cairo.
He's a doc page that covers the basics:
http://cairographics.org/documentation/
On 06/20/14 15:27, John Coppens wrote:
On Fri, 20 Jun 2014 19:54:28 +0200
Arne Pagel a...@pagelnet.de wrote:
Point is that I don't want to spend a lot of time in this feature, so I am
searching
Thanks for help.
I'll write the binding in the code, maybe when Gtk releases 3.14 I
migrate to binding in .ui.
Thanks again :)
On Fri, 2014-06-20 at 19:28 +0100, Phillip Wood wrote:
On 20/06/14 17:04, Emmanuele Bassi wrote:
hi;
that's not entirely correct: GtkBuilder now allows
This will match up with your requirements:
https://code.google.com/p/bridgegl/
https://code.google.com/p/bridgegl/source/browse/trunk/application.cpp
If the above is too noisy/featureful, then look at the python versions
below, then look at the .cc/.cpp later.
For static 2d: