Socket,
but after Socket reparenting, Gtk.Plug() is destroyed). I tried what
you have suggested of course, but result is the same.
__
Od: Denis Linvinus
Komu: Michal Fizek
Datum: 26.11.2013 14:54
Předmět: Re: GTK Socket and
i'm not sure that understand you correctly
but, try to return true on connect event of the socket.
for example
var sock = new Gtk.Socket();
sock.plug_removed.connect(()=>{
return true;//important! allow reuse of socket
});
2013/11/26 Michal Fizek
> Hi,
> i have a problem with GTK Socket
, that
it gets destroyed, even if it shouldn't.
__
> Od: Bernhard Schuster
> Komu: Michal Fizek
> Datum: 26.11.2013 15:49
> Předmět: Re: GTK Socket and reparenting
>
> CC: "Denis Linvinus" , gtk-app-dev
.
__
> Od: Denis Linvinus
> Komu: Michal Fizek
> Datum: 26.11.2013 14:54
> Předmět: Re: GTK Socket and reparenting
>
> CC: gtk-app-devel-list@gnome.org, "Gnome List"
>i'm not sure that understand you correctly
>
>but, try to
Hi,
i have a problem with GTK Socket. I'm using it to build some GUI for my
beloved urxvt terminal emulator. But I encountered a big problem, when i need
to split screens. URXVT support xembed, so i use GTK Socket to create window,
and pass socked id to urxvt, that plugs and embeds itself into