Re: Using different signals depending on which row of of a treeview

2019-05-01 Thread Mike Martin
This is more or less what I did except I added a signal_connect separately to the visibilty (which is in a cell_data_function on first renderer) ie: (perl) my @cells=Treeview->get_column(n)->get_cells; then $cells[n]->signal_connect(blah } ); (where n is the appropriate number of column/renderer)

Re: Using different signals depending on which row of of a treeview

2019-04-30 Thread Mike Martin via gtk-app-devel-list
This is more or less what I did except I added a signal_connect separately to the visibilty (which is in a cell_data_function on first renderer) ie: (perl) my @cells=Treeview->get_column(n)->get_cells; then $cells[n]->signal_connect(blah } ); (where n is the appropriate number of column/renderer)

Re: Using different signals depending on which row of of a treeview

2019-04-29 Thread Reuben Rissler
On 04/29/2019 10:36 AM, Mike Martin via gtk-app-devel-list wrote: Has anyone done anything like this? I haven't, but you are welcome to my simple Glade mockup:                               1     one         2     two       

Using different signals depending on which row of of a treeview

2019-04-29 Thread Mike Martin via gtk-app-devel-list
Has anyone done anything like this? Basically the idea is that I push multiple renderers into a treeview column , then depending on the row hide/show the appropriate renderer (text, combo, toggle) Then call the appropriate signal_connect (edited, changed, toggled)