Havoc Pennington wrote:
e.g. the HippoCanvas I wrote in 3 days lacks some stuff (i.e. I didn't
bother to support events other than button press), but it's already more
useful than GnomeCanvas because it supports layout (width-for-height
layout even). I'm sure the other more serious existing
Havoc Pennington wrote:
To me an HTML widget basically _is_ a canvas, and canvas heavily
overlaps HTML/Flash, except that the canvas works well in a desktop app
and HTML/Flash work well inside a browser.
I've seen many comments re HTML as a model. Is there a reason why SVG
hasn't
As many others have, I needed a canvas and adapted an existing OpenGL
canvas library I had sitting around. It's written in C++ and based on
cairo (well, cairomm):
http://libpapyrus.sf.net
Havoc Pennington wrote:
- we need to be able to do animations, which may involve adding some
kind of
On Tue, 2006-02-28 at 18:10 +, Gustavo J. A. M. Carneiro wrote:
My proposal would be rather different. Have a single CanvasItem
object, which would emit a draw signal with a cairo_context_t as
argument.
I too needed a canvas, so I put one together late last year.
If anyone's