3x3 dungeon representation

2013-04-24 Thread marco ferrari
Hello everybody, first of all I apologize in advance for any grammatical errors, but english is not my first language. I'm trying to develop a small videogame in c++ as a university project. In this project the main character tries to escape from a dungeon made of 9 rooms disposed in a 3x3 grid. Be

Re: 3x3 dungeon representation

2013-04-24 Thread Tristan Van Berkom
On Wed, Apr 24, 2013 at 11:36 PM, marco ferrari wrote: > Hello everybody, > first of all I apologize in advance for any grammatical errors, but > english is not my first language. > I'm trying to develop a small videogame in c++ as a university project. > Sounds fun ;-) > In this project the m

Customize GtkTooltip position

2013-04-24 Thread Yclept Nemo
I've settled on subclassing GtkTooltip: . create a new type, GTK_TYPE_TOOLTIP_POSITION . add three new instance members, gint position_x, gint position_y, gboolean position_override . override the class function gtk_tooltip_position: if position_override: gtk_window_move to position_x and pos