Kevin Ryde <[EMAIL PROTECTED]> writes:
> Sounds likely. Same story I think, extra bits added.
>
>> - slib:eval -- should it be using slib-module or
>> interaction-environment?
>
> There's something going on in the whole of guile.init with modules
> that I couldn't figure out. Eg. the alias
Rob Browning <[EMAIL PROTECTED]> writes:
>
> With respect to some of the *features*, it looks like guile.init
> handles 'random by just adding the two functions that Guile's native
> implementation was missing.
I might have reported that, looks like it's fixed.
> I think this probably means that
Rob Browning <[EMAIL PROTECTED]> writes:
> For example, aside from the "eval in interaction-environment vs
> slib" issue, see also the comments in slib.scm regarding *features*
> and slib:load. Do we need or want to preserve any of those changes?
With respect to some of the *features*, it looks