Some folks are justifiably confused when they can't call vector (or bytevector,
etc.) routines on 1D arrays that are not vectors (or bytevectors, etc.) but
print in the same way. This patch fixes this issue by making such objects print
as #1(...).
The patch is trivial, I'll push to master if n
On Wed, 11 Feb 2015 22:23:43 +0100
Andy Wingo wrote:
> Hi!
>
> So, threads and ports again. We didn't really come to a resolution in
> this thread:
>
> http://article.gmane.org/gmane.lisp.guile.devel/17023
>
> To recap, in Guile 2.0 a port has mutable internal state that can be
> corrupted w
Hi
Just want to chime in to let you have a potluck another disch.
it is packaged C backed vlist and vhash routines
that can be used as a simple stand in for guile's vlist and vhashes. Use it
if you want
to see if faster vhashes or vlists can improve your code. It can also be
used in the case
you