://files.dthompson.us/haunt/haunt-0.2.tar.gz
GPG signature: https://files.dthompson.us/haunt/haunt-0.2.tar.gz.sig
Online release announcement: https://haunt.dthompson.us/haunt-02-released.html
Happy haunting!
--
David Thompson
years ago now. It's been quite the
ride! I hope that you enjoy Sly and see the potential for its future
development.
Happy hacking!
--
David Thompson
GPG Key: 0FF1D807
s for sharing your hack!
--
David Thompson
GPG Key: 0FF1D807
w! window)
The Git repository can be browsed on-line:
https://git.dthompson.us/guile-sdl2.git
And here's how to clone the repo:
git clone git://dthompson.us/guile-sdl2.git
Happy hacking!
--
David Thompson
GPG Key: 0FF1D807
David Thompson writes:
> I am pleased to announce the release of Shroud 0.1. Shroud is a
> simple secret manager with a command line interface. The password
> database is stored as a Scheme s-expression and encrypted with a GnuPG
> key. Secrets consist of an arbitrary number
oud's home page:
http://dthompson.us/pages/software/shroud.html
Bug reports may be sent to me directly.
Download: http://files.dthompson.us/shroud/shroud-0.1.tar.gz
SHA1: c63993f6c8795cc062f0b91b1db09cfbfab908e1
Happy hacking!
--
David Thompson
GPG Key: 0FF1D807
ANKS could be optional.
Yes, those would also be good to include.
> But I have a question that most of the time I need build-aux stuffs, I
> don't know if it's necessary to add to this subcommand.
What kind of stuff?
Thanks for your input,
--
David Thompson
GPG Key: 0FF1D807
actices.
I modeled this possible skeleton directory on Guix, because Guix is
great. :)
What do you all think? More importantly, would anyone like to
implement this?
Happy hacking,
--
David Thompson
GPG Key: 0FF1D807
Max writes:
> Thanks for sharing! One little note: it would be nice to see license
> right away on the homepage and announcement, not only in the code
> snippet.
Sure. Added a "License" section to the home page. Thanks!
--
David Thompson
GPG Key: 0FF1D807
(inputs
`(("guile" ,guile-2.0)))
(synopsis "Functional static site generator")
(description "Haunt is a static site generator written in Guile
Scheme. Haunt features a functional build system and an extensible
interface for reading articles in any format.")
(home-page "http://haunt.dthompson.us";)
(license gpl3+))
Happy hacking!
--
David Thompson
on this? I'm also interested in getting
WebSockets support into Guile.
--
David Thompson
Web Developer - Free Software Foundation - http://fsf.org
GPG Key: 0FF1D807
Support the FSF: https://fsf.org/donate
ttp://dthompson.us/pages/software/srt2vtt.html>.
Happy hacking, fellow Guilers!
[0]
https://www.fsf.org/blogs/community/user-liberation-watch-and-share-our-new-video#info
--
David Thompson
Web Developer - Free Software Foundation - http://fsf.org
GPG Key: 0FF1D807
Support the FSF: https://fsf.org/donate
button1-right-edge 20))
... and it would DTRT. Racket's FrTime can do this, which is neat.
> Declarative programming FTW.
>
Agreed. :)
--
David Thompson
Web Developer - Free Software Foundation - http://fsf.org
GPG Key: 0FF1D807
Support the FSF: https://fsf.org/donate
Panicz Maciej Godek writes:
> 2014-09-05 21:12 GMT+02:00 David Thompson :
>> Panicz Maciej Godek writes:
>>>
>>> So perhaps you could tell me how to design a GUI framework in FP and
>>> without OOP. To me it seems that GUI is the main domain the OOP was
&
ork.
>
Are you familiar with functional reactive programming?
http://elm-lang.org/learn/What-is-FRP.elm
Using FRP, we can model with mutable state in a pure, functional way.
That is, the necessary mutation is hidden behind the runtime of the FRP
implementation.
Just some food for thought.
--
re/guile-opengl/>
--
David Thompson
Web Developer - Free Software Foundation - http://fsf.org
GPG Key: 0FF1D807
Support the FSF: https://fsf.org/donate
Javier Sancho writes:
> I'm working in a Guile wrapper for the assimp library, which permits
> reading various 3D file formats as .blend and others.
This is great news. Thank you! I could make use of this for my game
engine.
--
David Thompson
Web Developer - Free Software Founda
rs-group=guix-builder
The above snippet assumes that you have already set up build users under
the group 'guix-builder'.
Hope this helps!
--
David Thompson
Web Developer - Free Software Foundation - http://fsf.org
GPG Key: 0FF1D807
Support the FSF: https://fsf.org/donate
he autotools very well myself, but reading the configure.ac
and Makefile.am files of other Guile projects helped me a lot.
Thanks and happy hacking!
--
David Thompson
Web Developer - Free Software Foundation - http://fsf.org
GPG Key: 0FF1D807
Support the FSF: https://fsf.org/donate
Ludovic Courtès writes:
> Hello Guilers,
>
> I’m happy to announce that Mark H. Weaver has now been officially
> appointed as Guile co-maintainer by the GNU Project overseers, along
> with Andy and myself.
>
> Mark has been doing excellent work on Guile for several years,
> tirelessly looking for
Andy Wingo writes:
> Hi,
>
> I'm happy to release the first release of Guile-OpenGL, an OpenGL
> binding for Guile.
>
> Andy
> --
> http://wingolog.org/
Great news! I tested this release with guile-2d and everything "just
works."
There is a Guix package incoming once the tarball is on the GN
David Thompson writes:
> Lately I've been playing around with functional reactive programming
> (FRP) applied to video games. This style of programming allows for a
> declarative, functional way of describing time-varying values. Contrast
> this method of programming with more
tmare that JavaScript
programmers constantly find themselves in.
And that's my potluck dish! I'm currently working on a new version of
this API that will allow the signal graph to handle the dynamic
environment of the REPL, but it's not ready yet.
Thanks to all of the Guile maintainers and contributors for the great
work these past 3 years!
- David Thompson
signals.scm
Description: Binary data
I'm hoping to make a 0.1 release guile-2d soon (maybe by the GNU 30th
anniversary?), but I would like to wait until guile-figl has made a
release so that I can point users to a release tarball rather than
asking them to compile from git master.
So, any plans for a release? It's certainly usabl
Hello,
I checked out the latest commits in guile-figl's master branch and ran
into a few issues:
1) Syntax error in the texinfo docs in `doc/low-level-gl.texi` on line
19188.
Introduced in commit c7b3127.
2) Typo in `with-gl-push-matrix`. `%glPushmatrix` should be `%glPushMatrix`.
Introduce
On 07/19/2013 12:38 PM, Daniel Hartwig wrote:
On 13 June 2013 09:14, David Thompson wrote:
Filled in some holes regarding OpenGL texture functions. There are 2
left as TODO that I'm not quite sure how to handle nicely.
Hello
Thanks also for this patch, though I am not applying it a
Filled in some holes regarding OpenGL texture functions. There are 2
left as TODO that I'm not quite sure how to handle nicely.
---
figl/gl.scm | 76 +
1 file changed, 72 insertions(+), 4 deletions(-)
diff --git a/figl/gl.scm b/figl/gl.
Here is a really small patch for guile-figl that fixes errors when
generating docs from texinfo files.
---
doc/gl.texi | 2 +-
doc/low-level-gl.texi | 3 +--
2 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/doc/gl.texi b/doc/gl.texi
index 0c77e8f..b0d6f01 100644
--- a/do
On 05/30/2013 06:07 AM, Javier Sancho wrote:
In my view, playing with entities gives two ways for doing things in a
game. Game designers work with "objects" that have components that
have properties, i.e., it's possible to create a ship with a position
and a velocity. And game programmers work
I'll give SLAYER a try before judging it, but my initial impression is
that it's not a good fit for me. Our goals seem to be different, and it
seems that you have your sights aimed much higher. Emacs is my
development environment and I'm not looking for a specialized
development environment to
On 05/29/2013 02:38 AM, Javier Sancho wrote:
At http://lists.gnu.org/archive/html/guile-user/2013-05/msg00025.html
you can read an interesting discussion about games development on
Guile.
In my opinion, although it would be nice to have something similar to
pygame or pyglet, that's not exactly t
On 05/29/2013 04:09 AM, Thien-Thi Nguyen wrote:
() David Thompson
() Tue, 28 May 2013 20:45:37 -0400
Guile-SDL has some issues of its own [...]
Please, could you describe these issues (in some detail)?
Sure, the first problem that prevented me from building was that
guile-sdl depends on
On 05/28/2013 08:41 PM, Nala Ginrut wrote:
I'm glad that someone is interested on it :)
And maybe you are looking for TTN's guile-SDL? It works anyway.
But I'm not sure that Freetype binding exists.
Guile-SDL has some issues of its own (I got frustrated trying to install
and use it), and SDL i
Hello all,
In my free time I like to tinker with game development, and I also like
to tinker with Guile.
I come from a Python background where I used such libraries as Pyglet
and Pygame.
These libraries were easy to use and had all the conveniences for making
2D games (Pyglet sports a full GL
On 01/31/2013 03:35 PM, Mark Witmer wrote:
Hi all,
I thought I'd follow up on my previous post regarding xlib and a guile
window manager.
First of all, I have guile-xlib working with guile-2.0; I'm calling my
branch "guile2-xlib." You can use git and pull it from
http://github.com/mwitmer/guile
On 01/16/2013 06:34 PM, Akop Pogosian wrote:
(define (zeros n)
;; Make list of n zeros
(define (zeros-iter n lst)
(if (= n 0)
lst
(zeros-iter (- n 1)
(cons 0 lst
(zeros-iter n '()))
Results:
guile> (apply + (zeros (expt 10 3)))
$2 = 0
g
On 12/16/2012 07:23 PM, zx spectrumgomas wrote:
I've created GNU Guile in google+ . Join to the community!
https://plus.google.com/communities/109342732294319716184?hl=es
Why not make a Guile subreddit on reddit.com? Reddit is a *very* popular
site and (as far as I know) doesn't have the issues
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