Re: [PATCH 11/11] gnu: Add lxde.

2017-01-23 Thread Albin
Hi, Den 2017-01-23 kl. 19:55, skrev contact@cryptolab.net: > From: ng0 > + ;; TODO: > + ;; lxshortcut, lxsession-edit, gpicview, leadpad, There is a typo here: "leadpad" should be "leafpad" Albin

[PATCH] gnu: openttd: Update to 1.6.1.

2016-07-31 Thread Albin
Hi! Here is an update to the latest version of OpenTTD. I've also added the following sentence to the package description: "This package only includes the game engine. When you start it you will be prompted to download a graphics set." All the be

Re: Openttd - mention todo/integration status of OpenGFX in description?

2016-06-14 Thread Albin
Den Sun, 12 Jun 2016 21:16:05 +0200 skrev Re: Openttd - mention todo/integration status of OpenGFX in description?: > Den Sun, 12 Jun 2016 15:50:19 + > skrev Re: Openttd - mention todo/integration status of OpenGFX in > description?: > > > On 2016-06-12(03:21:29+

Re: Openttd - mention todo/integration status of OpenGFX in description?

2016-06-12 Thread Albin
Den Sun, 12 Jun 2016 15:12:22 -0400 skrev Re: Openttd - mention todo/integration status of OpenGFX in description?: > On Sun, Jun 12, 2016 at 03:21:29PM +0200, Albin wrote: > > By the way, the sound effects are not free since only non-commercial > > redistribution is permitted.

Re: Openttd - mention todo/integration status of OpenGFX in description?

2016-06-12 Thread Albin
Den Sun, 12 Jun 2016 15:50:19 + skrev Re: Openttd - mention todo/integration status of OpenGFX in description?: > On 2016-06-12(03:21:29+0200), Albin wrote: > > Den Sat, 11 Jun 2016 07:48:59 + > > skrev Re: Openttd - mention todo/integration status of OpenGFX in

Re: Openttd - mention todo/integration status of OpenGFX in description?

2016-06-12 Thread Albin
e, the best would be to package opengfx. By the way, the sound effects are not free since only non-commercial redistribution is permitted. > > -- > ♥Ⓐ ng0 > For non-prism friendly talk find me on > psyced.org / loupsycedyglgamf.onion Albin

Re: [PATCH] gnu: Add Red Eclipse.

2016-05-03 Thread Albin
#x27;rubber-band', > etc.? > I just installed 'red-eclipse' from a git checkout and then the link to the binary was named 'redeclipse_linux' and not 'red-eclipse' as I had expected. Albin

Re: [PATCH] services: 'console-keymap-service' takes multiple files.

2016-04-16 Thread Albin
Den 2016-04-16 kl. 10:24, skrev Alex Kost: > Albin (2016-04-16 05:47 +0300) wrote: > >> Den 2016-04-15 kl. 23:17, skrev Ludovic Courtès: >>> Alex Kost skribis: > [...] >>>> @deffn {Scheme Procedure} console-keymap-service @var{files} ... >>>> @cind

Re: [PATCH] services: 'console-keymap-service' takes multiple files.

2016-04-15 Thread Albin
@deffn {Scheme Procedure} console-keymap-service @var{files} ... >> @cindex keyboard layout >> Return a service to load console keymaps from @var{files} using >> @command{loadkeys} command. Most likely, you want to load some default >> keymap, which can be done like this: >

Re: [PATCH] services: 'console-keymap-service' takes multiple files.

2016-04-15 Thread Albin
{loadkeys} command. Most likely, you want to load some default >>> +keymap, which can be done like this: >>> + >>> +@example >>> +(console-keymap-service "dvorak") >>> +@end example >> >> Perhaps you could add the example from the IRC dis

Re: [PATCH] gnu: Add openttd-engine

2016-04-14 Thread Albin
ects that I guess we shouldn't distribute directly ourselves. I will work on the additional packages but I can't say when they will be finished. Albin Den 2016-04-14 kl. 11:04, skrev Alex Kost: > Albin (2016-04-13 05:09 +0300) wrote: > >> Here is a new patch for OpenTTD. >&g

Re: [PATCH] gnu: Add openttd-engine

2016-04-12 Thread Albin
I've also changed the download URL to the official one and the package builds fine. Den 2016-04-13 kl. 04:09, skrev Albin: > Here is a new patch for OpenTTD. > > I have > > * changed the name to openttd-engine (so that we can later add game data > as companion packages)

[PATCH] gnu: Add openttd-engine

2016-04-12 Thread Albin
Here is a new patch for OpenTTD. I have * changed the name to openttd-engine (so that we can later add game data as companion packages), * removed the "Unix"->"GNU" hack, * enabled 'lzo', * added more licenses, * rephrased a few comments, * modified the commit me

Re: [PATCH] gnu: Add openttd

2016-04-12 Thread Albin
Thank you Leo for taking the time to inspect and install the package. Den 2016-04-12 kl. 03:09, skrev Leo Famulari: > On Tue, Apr 12, 2016 at 12:41:58AM +0200, Albin wrote: >> + ;; GNU's not Unix so let's modify the exit dialog. >> + (sub

Re: [PATCH] gnu: Add openttd

2016-04-12 Thread Albin
Den 2016-04-12 kl. 10:30, skrev Alex Kost: > Leo Famulari (2016-04-12 04:09 +0300) wrote: > >> On Tue, Apr 12, 2016 at 12:41:58AM +0200, Albin wrote: >>> Subject: [PATCH] gnu: Add openttd. >> >> Can you add the "changelog" to the commit message? See comm

[PATCH] gnu: Add openttd

2016-04-11 Thread Albin
Hi! This is my first package for the Guix project. I've done my best to follow all the guidelines. As you can see, I had to make use of quite few tricks to make it work. To the people in #guix: thanks a lot for your help! Albin From 061be49f0b39370541320984fc9eb53c2f2076c2 Mon Sep 17

Re: fixed the gnome forever-suspend problem

2016-03-19 Thread Albin
udio controls were working in GNOME. It's amzing how things can break some times :) Anyway, I hope the above information will be of some use in the future. I will now install Parabola on the MacBook2,1 but keep GuixSD on my desktop computer. Happy hacking! Albin Den 2016-03-17 kl. 16:37