Re: [PATCH 0/2] Add eSpeak

2016-01-12 Thread Leo Famulari
On Tue, Jan 12, 2016 at 02:30:06PM -0500, Leo Famulari wrote: > On Tue, Jan 12, 2016 at 04:48:18PM +0100, Andreas Enge wrote: > > On Tue, Jan 12, 2016 at 12:58:12AM -0500, Leo Famulari wrote: > > > So, in the future we should probably > > > package espeak-ng as well, for the sake of users that need

Re: [PATCH 0/2] Add eSpeak

2016-01-12 Thread Leo Famulari
On Tue, Jan 12, 2016 at 04:48:18PM +0100, Andreas Enge wrote: > On Tue, Jan 12, 2016 at 12:58:12AM -0500, Leo Famulari wrote: > > So, in the future we should probably > > package espeak-ng as well, for the sake of users that need speech > > synthesis. It will conflict with espeak since the output b

Re: [PATCH 0/2] Add eSpeak

2016-01-12 Thread Andreas Enge
On Tue, Jan 12, 2016 at 12:58:12AM -0500, Leo Famulari wrote: > So, in the future we should probably > package espeak-ng as well, for the sake of users that need speech > synthesis. It will conflict with espeak since the output binaries have > the same names. >From what you write, would it not be

Re: [PATCH 0/2] Add eSpeak

2016-01-11 Thread Leo Famulari
On Tue, Jan 12, 2016 at 12:58:12AM -0500, Leo Famulari wrote: > On Tue, Jan 12, 2016 at 12:26:37AM -0500, Leo Famulari wrote: > > These patches provide the eSpeak software speech synthesizer [0]. > > I realized that the espeak upstream has gone inactive [0] and the users have > forked the project

Re: [PATCH 0/2] Add eSpeak

2016-01-11 Thread Leo Famulari
On Tue, Jan 12, 2016 at 12:26:37AM -0500, Leo Famulari wrote: > These patches provide the eSpeak software speech synthesizer [0]. I realized that the espeak upstream has gone inactive [0] and the users have forked the project as espeak-ng: https://github.com/espeak-ng/espeak-ng/ The impression I

[PATCH 0/2] Add eSpeak

2016-01-11 Thread Leo Famulari
These patches provide the eSpeak software speech synthesizer [0]. I need advice on what audio system to configure it to use. This patch configures it to use PulseAudio if it is available, and to use PortAudio otherwise. Of course, since I have included PulseAudio as an input, PulseAudio is always