On Sunday, March 13th, 2022 at 09:49, Hiltjo Posthuma
wrote:
> On Sat, Mar 12, 2022 at 04:26:14PM +, Zacchary Dempsey-Plante wrote:
>
> > On Saturday, March 12th, 2022 at 16:19, Hiltjo Posthuma
> > hil...@codemadness.org wrote:
> >
> > > On Sat, Mar 12, 2022 at 03:24:57PM +, Zacchary De
On Sat, Mar 12, 2022 at 04:26:14PM +, Zacchary Dempsey-Plante wrote:
> On Saturday, March 12th, 2022 at 16:19, Hiltjo Posthuma
> wrote:
>
> > On Sat, Mar 12, 2022 at 03:24:57PM +, Zacchary Dempsey-Plante wrote:
> >
> > > During my submission of the charoffsets customisation patch, I foun
On Saturday, March 12th, 2022 at 16:19, Hiltjo Posthuma
wrote:
> On Sat, Mar 12, 2022 at 03:24:57PM +, Zacchary Dempsey-Plante wrote:
>
> > During my submission of the charoffsets customisation patch, I found that
> > the underline and strikethrough rendering didn't take `chscale` into
> >
On Sat, Mar 12, 2022 at 03:24:57PM +, Zacchary Dempsey-Plante wrote:
> During my submission of the charoffsets customisation patch, I found that the
> underline and strikethrough rendering didn't take `chscale` into account.
> This meant that when using `chscale < 1.0`, underlines were not vis
During my submission of the charoffsets customisation patch, I found that the
underline and strikethrough rendering didn't take `chscale` into account.
This meant that when using `chscale < 1.0`, underlines were not visible.
The patch contents are below. Apologies if I've done anything wrong when