---
FunGEn
Functional Game Engine
---
I am pleased to announce the first release of FunGEn, a 2D
platform-independent game engine implemented in and for Haskell, using
HOpenGL. Actually, FunGEn supports:
* Initialization, updating, removing, render
Jay Cox wrote:
>
>
> Any referal to a paper describing the differences between HNF and WHNF
> (yes, that includes yours Simon PJ!) would be appreciated. Actually,
> I really, really want that reference to at least read that
> bit about WHNF.
I found "Functional Programming" by Field and Har
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Martin writes:
> Generally it has text for all program code in text format.
>
> RFC 2045 says:
[..]
>[..] Such information can
>be used, for example, to decide whether or not to show a user the raw
>data from an unrecognized subtype -- such an action might be
>reasonable for unre
tor 2002-04-18 klockan 11.32 skrev Keith Wansbrough:
> > These MIME types has now been added to the GNOME MIME database:
> >
> > text/x-haskell for *.hs
> > text/x-literate-haskell for *.lhs
>
> Note the following thread from August 1999: application/x-haskell has
> already been proposed and used.
> These MIME types has now been added to the GNOME MIME database:
>
> text/x-haskell for *.hs
> text/x-literate-haskell for *.lhs
Note the following thread from August 1999: application/x-haskell has
already been proposed and used.
http://www.dcs.gla.ac.uk/mail-www/haskell/msg01843.html
http://
Wolfgang Jeltsch <[EMAIL PROTECTED]> writes:
> I have some questions regarding the hierarchical module system now
> implemented in Hugs as well as in GHC.
... and nhc98...
> Currently it is possible to have a module A1.A2. ... .Am and a module
> A1.A2. ... .Am. ... .An (n > m) at the same time
These MIME types has now been added to the GNOME MIME database:
text/x-haskell for *.hs
text/x-literate-haskell for *.lhs
The default icons that will be used for these files in the GNOME file
browser are:
http://jimmac.musichall.cz/stuff/gnome-application-x-haskell.png
http://jimmac.musichall.c
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