We are pleased to announce a new major release of Hugs, including an
installer for Windows and a new WinHugs interface (both contributed
by Neil Mitchell). It is available from the Hugs page:
http://www.haskell.org/hugs/
At present two sizes of the Windows distribution and two sizes of s
Bulat Ziganshin wrote:
Monday, May 15, 2006, 2:04:38 PM, you wrote:
It sounds like you are just falling foul of the fact that GHC only
context switches when a thread is doing allocation; if it is sitting in
a loop not doing any allocation then you won't see a context switch. In
GHC 6.6 you'll
Hi :)
I have recently raised the same question under the following headline:
[Haskell-cafe] Re: Existentially-quantified constructors: Hugs is
fine, GHC is not?
There are some replies already, but I still do not think such a dual
behaviour of pattern matching in case/let/whe
Hello Simon,
Monday, May 15, 2006, 2:04:38 PM, you wrote:
> It sounds like you are just falling foul of the fact that GHC only
> context switches when a thread is doing allocation; if it is sitting in
> a loop not doing any allocation then you won't see a context switch. In
> GHC 6.6 you'll be a
Call for Participation
PLAS 2006
ACM SIGPLAN Workshop on
Programming Languages and Analysis for Security
http://www.cis.upenn.edu/~stevez/plas06.html
Maurizio Monge wrote:
Hi, i used forkIO to write a 'por' (parallel or) implementation
(just a proof of concept), arguments are evaluated in different
threads and as soon as one of the threads returns true the other
thread is killed and true is returned.
If both threads return false the result of
[posting on behalf of Jeffery Zucker <[EMAIL PROTECTED]>]
FM'06: 14TH INTERNATIONAL SYMPOSIUM ON FORMAL METHODS
August 21 - 27, 2006
McMaster University, Hamilton, Ontario, Canada
http://fm06.mcmaster.ca/
On 5/14/06, Maurizio Monge <[EMAIL PROTECTED]> wrote:
>
> The design rationale for the OpenGL/GLUT/OpenAL/ALUT packages is that they
> should exactly mirror the standardize native API behind them in a
> Haskell-friendly way. GLUT is only a simple, portable GUI for OpenGL-based
> program (handling