Re: [Haskell] Helpful libraries to implement a board game?

2009-04-19 Thread Paul Johnson
Frank Rosemeier wrote: Dear Haskellers, I would like to implement a board game for a single player in Haskell. The pieces may be moved one step in any direction if there is no piece next to it, and the goal is to rearrange the pieces to their home positions. The Haskell program should find an

[Haskell] Helpful libraries to implement a board game?

2009-04-19 Thread Frank Rosemeier
Dear Haskellers, I would like to implement a board game for a single player in Haskell. The pieces may be moved one step in any direction if there is no piece next to it, and the goal is to rearrange the pieces to their home positions. The Haskell program should find an optimal solution (with

[Haskell] TYPES 2009

2009-04-19 Thread Christophe Raffalli
Dear list members, Tomorow Monday is the last day to register on the TYPES 2009 website if you want to pay reduced fee. Later registration is still possible and talk submission to. We will probably (as every year) publish post proceedings with good referee. The TYPES workshop cover theory ptra

[Haskell] ANN: persistent-map-0.0.0

2009-04-19 Thread Peter Robinson
The persistent-map package [1] provides a thread-safe (STM) frontend for finite map types together with a backend interface for persistent storage. The TMap data type is thread-safe, since all access functions run inside an STM monad . Any type that is an instance of Data.Edison.Assoc.FiniteMapX (s