Re: [Haskell] ANNOUNCE: OpenGL 2.3.0.0

2009-07-31 Thread Rafael Gustavo da Cunha Pereira Pinto
While "fixing" GLFW I was thinking exactly the same. GLFW uses a lot of Floats for textures, and it wouldn't hurt bad to add those instances... As for GLInts, GLFW used a lot of Int32 when it should be using Sizei. On Fri, Jul 31, 2009 at 17:43, Paul L wrote: > Hi Sven, > > Thanks a lot for

Re: [Haskell] ANNOUNCE: OpenGL 2.3.0.0

2009-07-31 Thread Paul L
Hi Sven, Thanks a lot for bringing OpenGL out of the autoconf dependency, it would really help with installation on platforms like Windows. I've also noticed that the decision was made to use solely C types as instances for VertexComponent, ColorComponent, etc. I'm not sure I understand this chan

[Haskell] ANNOUNCE: OpenGL 2.3.0.0

2009-07-29 Thread Sven Panne
A new version of the OpenGL package has bee uploaded to Hackage. The main change is that it is now only a convenience layer upon the OpenGLRaw and GLURaw packages, written in in pure Haskell without the FFI. The latter two packages load the native libraries dynamically and do not rely on any C