While "fixing" GLFW I was thinking exactly the same. GLFW uses a lot of
Floats for textures, and it wouldn't hurt bad to add those instances...
As for GLInts, GLFW used a lot of Int32 when it should be using Sizei.
On Fri, Jul 31, 2009 at 17:43, Paul L wrote:
> Hi Sven,
>
> Thanks a lot for
Hi Sven,
Thanks a lot for bringing OpenGL out of the autoconf dependency, it
would really help with installation on platforms like Windows.
I've also noticed that the decision was made to use solely C types as
instances for VertexComponent, ColorComponent, etc. I'm not sure I
understand this chan
A new version of the OpenGL package has bee uploaded to Hackage. The main
change is that it is now only a convenience layer upon the OpenGLRaw and
GLURaw packages, written in in pure Haskell without the FFI. The latter two
packages load the native libraries dynamically and do not rely on any C