Re: [Haskell] Haskell version of Crystal Space 3D?

2005-06-22 Thread Manuel M T Chakravarty
Benjamin L. Russell: Does anybody know any Haskell tool(s) corresponding to Crystal Space 3D ( see http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php )? The simplest solution would probably be to write a Haskell binding to the Crystal Space 3D library. However, as Crystal Space 3D

Re: [Haskell] Haskell version of Crystal Space 3D?

2005-06-22 Thread Sebastian Sylvan
On 6/21/05, Benjamin L. Russell [EMAIL PROTECTED] wrote: Does anybody know any Haskell tool(s) corresponding to Crystal Space 3D ( see http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php )? To quote from About Crystal Space ( see

Re: [Haskell] Haskell version of Crystal Space 3D?

2005-06-22 Thread robert dockins
Two questions: 1) Would a Haskell counterpart to Crystal Space 3D, if implemented, potentially be fast enough to run a project similar to the 3D real-time Crystal Space 3D-based MMORPG PlaneShift ( see http://www.planeshift.it/main_01.html ) on Mac OS X 10.2.8 Jaguar or above? 2) For a hobbyist

Re: [Haskell] Haskell version of Crystal Space 3D?

2005-06-22 Thread Benjamin L. Russell
--- Sebastian Sylvan [EMAIL PROTECTED] wrote: I haven't looked at Crystal Space in a while, but does it have some sort of scripting interface? According to About Crystal Space ( see http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=About+Crystal+Space ), Crystal Space 3D reportedly

Re: [Haskell] Haskell version of Crystal Space 3D?

2005-06-22 Thread Benjamin L. Russell
--- robert dockins [EMAIL PROTECTED] wrote: As it turns out, there is a pretty large conceptual gap between the design of most object oriented libraries and idiomatic Haskell. This makes writing useful bindings in Haskell for such libraries a tricky business. If you want it to be

Re: [Haskell] Haskell version of Crystal Space 3D?

2005-06-22 Thread Sebastian Sylvan
On 6/22/05, Benjamin L. Russell [EMAIL PROTECTED] wrote: Two questions: 1) Would a Haskell counterpart to Crystal Space 3D, if implemented, potentially be fast enough to run a project similar to the 3D real-time Crystal Space 3D-based MMORPG PlaneShift ( see

[Haskell] Haskell version of Crystal Space 3D?

2005-06-21 Thread Benjamin L. Russell
Does anybody know any Haskell tool(s) corresponding to Crystal Space 3D ( see http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php )? To quote from About Crystal Space ( see http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=About+Crystal+Space ), Crystal Space is a free (LGPL)