Benjamin L. Russell:
Does anybody know any Haskell tool(s) corresponding to
Crystal Space 3D ( see
http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php
)?
The simplest solution would probably be to write a Haskell binding to
the Crystal Space 3D library. However, as Crystal Space 3D
On 6/21/05, Benjamin L. Russell [EMAIL PROTECTED] wrote:
Does anybody know any Haskell tool(s) corresponding to
Crystal Space 3D ( see
http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php
)?
To quote from About Crystal Space ( see
Two questions:
1) Would a Haskell counterpart to Crystal Space 3D, if
implemented, potentially be fast enough to run a
project similar to the 3D real-time Crystal Space
3D-based MMORPG PlaneShift ( see
http://www.planeshift.it/main_01.html ) on Mac OS X
10.2.8 Jaguar or above?
2) For a hobbyist
--- Sebastian Sylvan [EMAIL PROTECTED]
wrote:
I haven't looked at Crystal Space in a while, but
does it have some
sort of scripting interface?
According to About Crystal Space ( see
http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=About+Crystal+Space
), Crystal Space 3D reportedly
--- robert dockins [EMAIL PROTECTED] wrote:
As it turns out, there is a pretty large conceptual
gap between the
design of most object oriented libraries and
idiomatic Haskell. This
makes writing useful bindings in Haskell for such
libraries a tricky
business. If you want it to be
On 6/22/05, Benjamin L. Russell [EMAIL PROTECTED] wrote:
Two questions:
1) Would a Haskell counterpart to Crystal Space 3D, if
implemented, potentially be fast enough to run a
project similar to the 3D real-time Crystal Space
3D-based MMORPG PlaneShift ( see
Does anybody know any Haskell tool(s) corresponding to
Crystal Space 3D ( see
http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php
)?
To quote from About Crystal Space ( see
http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=About+Crystal+Space
),
Crystal Space is a free (LGPL)